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# Questions about the Dungeons Game

I just want to clarify one thing about the Dungeon's game:

1) Are the dragon and door locations unknown to the player throughout the game?

2) Does the dragon move at all?

Thanks for any clarification. Regards,

Hani

No, the location of door & dragons is not known to player. No, the dragon does not move. You could add that functionality though to make it interesting.

Okay, thanks for the clarification! I saw in the demo video that the dragon moved, so I just needed to know.

Yeah. The video is confusing since they show that the dragon moves. Thanks for the clarification

I tried something . I am not sure if everithing is ok , but feel free to look, try and comment my alfa version of the game :-)

```import random
import os

def clear():
if os.name == 'nt':
os.system("clc")
else:
os.system("clear")

def dungeon_map_size():
clear()
width = int(input('what width do you want your dungeon in meters? : '))
height = int(input('what height do you want your dungeon in meters? : '))
hg = height
dungeon_map = []
while width:
while height:
dungeon_map.append((width,height))
height -= 1
height = hg
width -= 1
return(dungeon_map)

def random_position(dungeon_map_size):
#random position of monster / door and player
door = random.choice(dungeon_map_size)
monster = random.choice(dungeon_map_size)
player = random.choice(dungeon_map_size)
while door == monster or door == player or monster == player:
door = random.choice(dungeon_map_size)
monster = random.choice(dungeon_map_size)
player = random.choice(dungeon_map_size)
return ({"door" : door, "monster" : monster, "player" : player})

def print_map(dungeon_map_size,door_position,player_position,monster_position,old_track):
x,y = max(dungeon_map_size)
x_size = x
y_size = y
while x_size:
print_map = ''
while y_size:
if (x_size,y_size) == player_position:
print_map += " 0"
elif (x_size,y_size) in old_track:
print_map += " +"
# show door position / to hide just comment
elif (x_size,y_size) == door_position:
print_map += " D"
# show monster position / to hide just comment
elif (x_size,y_size) == monster_position:
print_map += " X"
else:
print_map += " #"
y_size -= 1
y_size = y
x_size -= 1
print(print_map)

def possible_moving(player_position,dungeon):
x_max,y_max = max(dungeon)
x,y = player_position
list_of_moves = []
if x != 1:
list_of_moves.append('DOWN')
if x != x_max:
list_of_moves.append('UP')
if y != 1:
list_of_moves.append('RIGHT')
if y != y_max:
list_of_moves.append('LEFT')

print ("""
You can move in this directions : {}
""".format( " ".join(list_of_moves)))
return(list_of_moves)

def win_lose(player_position, door_position, monster_position):
if player_position == door_position:
clear()
print("""
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

X   X  XXX   X   X      X     X  XXX  XX   X
X X  X   X  X   X      X  X  X X   X X X  X
X   X   X  X   X       X X X  X   X X  X X
X    XXX    XXX         X X    XXX  X   XX

CONGRATULATION YOU JUST WON THE GAME

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
""")
return(True)
elif player_position == monster_position:
clear()
print("""
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

XXXXXXX
XX       XX
XX  O   O  XX
XX           XX
XX  V---V  XX
XX       XX
XXXXXXX

YOU ARE EATEN BY MONSTER

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
""")
return(True)

def moving(possible_moving,player_position):
x,y = player_position
move = input("Where do you want to move > ")
print (x,y)
if move.upper() in possible_moving:
if move.upper() == 'LEFT':
y +=1
elif move.upper() == 'RIGHT':
y -=1
elif move.upper() == 'UP':
x +=1
elif move.upper() == 'DOWN':
x -=1
elif move.upper() == 'HELP':
global move
move = 2
else:
global move
move = 0
return(x,y)

print("""
*******************************************
DUNGEON MAP
*******************************************
""")

def keep_track(player_position, old_track):
old_track.append(player_position)
return (old_track)

def print_help():
print('')
print('''
0 - Hero
X - monster
D - Door
+ - Hero track
''')

def wrong_move(move):
if move == 0:
print('')
print('You cannot move like this, try again')
elif move == 2:
print_help()
return (1)

dungeon =   dungeon_map_size()
random_position = random_position(dungeon)
door_position = random_position['door']
player_position = random_position['player']
monster_position = random_position['monster']
old_track = []
move = 1
while True:
clear()