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Game Development How to Make a Video Game Player Input and Cameras Move the Player with Animation

David Bogdanov
David Bogdanov
1,120 Points

SetFloat error

this is the error message, Severity Code Description Project File Line Suppression State Error CS1501 No overload for method 'SetFloat' takes 1 arguments FrogsnLogs.CSharp C:\Users\Alle\Desktop\FrogsnLogs\Assets\Scripts\PlayerMovement.cs 27 Active

and this is my code using UnityEngine; using System.Collections;

public class PlayerMovement : MonoBehaviour {

private Animator playerAnimator;
private float moveHorizontal;
private float moveVertical;
private Vector3 movement;

// Use this for initialization
void Start () {
    playerAnimator = GetComponent<Animator>();

// Update is called once per frame
void Update () {
    moveHorizontal = Input.GetAxisRaw("Horizontal");
    moveVertical = Input.GetAxisRaw("Vertical");

    movement = new Vector3(moveHorizontal, 0.0f,moveVertical);

void FixedUpdate () {
    if (movement != Vector3.zero) {
        playerAnimator.SetFloat("Speed, 3f");
    } else {
        playerAnimator.SetFloat("Speed, 0f");


there is an error at SetFloat and i don't know how to fix it

1 Answer

Fix inverted commas

playerAnimator.SetFloat("Speed" , 3f);