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JavaScript Introducing JavaScript Finishing the Game Final Code Challenge

This tasked asked that I preview the game prior to making the change. Why did it count as a negative (ie Bummer!)?

This tasked asked that I preview the game prior to making the change. Why did it count as a negative (ie Bummer!)?

game.js
var game;
var player;
var platforms;
var badges;
var stars;
var poisons;
var cursors;
var jumpButton;
var scoreText;
var livesText;
var finalMessage;
var won = false;
var gameOver = false;
var currentScore = 0;
var lives = 3;
var winningScore = 100;

function createStars() {
    stars = game.add.physicsGroup();

    starCreate(425, 100, 'star');
    starCreate(315, 100, 'star');
    starCreate(175, 200, 'star');

}

function createPoisons() {
    poisons = game.add.physicsGroup();

    poisonCreate(675, 275, 'poison');
    poisonCreate(450, 375, 'poison');
    poisonCreate(375, 475, 'poison');

}


function createPlatforms() {
    platforms = game.add.physicsGroup();

    platforms.create(300, 150, 'platform');
    platforms.create(400, 250, 'platform');
    platforms.create(100, 250, 'platform');
    platforms.create(500, 350, 'platform');
    platforms.create(400, 450, 'platform');
    platforms.create(300, 550, 'platform');

    platforms.setAll('body.immovable', true);
}

function starCreate(left, top, starImage) {
    var star = stars.create(left, top, starImage);
    star.animations.add('spin');
    star.animations.play('spin', 8, true);
}

function poisonCreate(left, top, poisonImage) {
    var poison = poisons.create(left, top, poisonImage);
    poison.animations.add('bubble');
    poison.animations.play('bubble', 8, true);
}

function starCollect(player, star) {
    star.kill();
    currentScore = currentScore + 20;
    if (currentScore === winningScore) {
        won = true;
    }
}

function poisonCollect(player, poison) {
    poison.kill();
    lives = lives + 1;
    if (lives === 0) {
        player.kill();
        gameOver = true;
    }
}

window.onload = function () {

    game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create, update: update, render: render });

    function preload() {

        game.stage.backgroundColor = '#89889c';

        //Load images
        game.load.image('platform', 'platform.png');
        //Load spritesheets
        game.load.spritesheet('player', 'mikethefrog.png', 50, 60);
        game.load.spritesheet('poison', 'poison.png', 24, 62);
        game.load.spritesheet('star', 'star.png', 54, 52);
        game.load.spritesheet('badge', 'badge.png', 42, 54);
    }

    function create() {

        player = game.add.sprite(150, 600, 'player');
        player.animations.add('walk');
        player.anchor.setTo(0.5, 1);

        game.physics.arcade.enable(player);

        player.body.collideWorldBounds = true;
        player.body.gravity.y = 500;

        createStars();
        createPoisons();
        createPlatforms();

        cursors = game.input.keyboard.createCursorKeys();
        jumpButton = game.input.keyboard.addKey(Phaser.Keyboard.SPACEBAR);

        scoreText = game.add.text(16, 16, "SCORE: " + currentScore, { font: "24px Arial", fill: "white" });
        livesText = game.add.text(685, 16, "LIVES: " + lives, { font: "24px Arial", fill: "white" });

        finalMessage = game.add.text(game.world.centerX, 250, "", { font: "48px Arial", fill: "white" });
        finalMessage.anchor.setTo(0.5, 1);
    }

    function update() {
        scoreText.text = "SCORE: " + currentScore;
        livesText.text = "LIVES: " + lives;

        game.physics.arcade.collide(player, platforms);
        game.physics.arcade.overlap(player, stars, starCollect);
        game.physics.arcade.overlap(player, poisons, poisonCollect);

        player.body.velocity.x = 0;

        if (cursors.left.isDown) {
            player.animations.play('walk', 10, true);
            player.body.velocity.x = -350;
            player.scale.x = - 1;
        }
        else if (cursors.right.isDown) {
            player.animations.play('walk', 10, true);
            player.body.velocity.x = 350;
            player.scale.x = 1;
        }
        else {
            player.animations.stop();
        }

        if (jumpButton.isDown && (player.body.onFloor() || player.body.touching.down)) {
            player.body.velocity.y = -400;
        }
        if (won) {
            finalMessage.text = "YOU WIN!!!";
        }
        if (gameOver) {
            finalMessage.text = "GAME OVER!!!";
        }

    }

    function render() {

    }

};

2 Answers

Steven Parker
Steven Parker
229,732 Points

The challenge checks your work whenever you preview to be able to (possibly) issue a helpful hint. But there's no limit to how many times you can "recheck work", and it does not keep a count of how many "Bummer" messages you get, so there's no need to be concerned about it.

After you've seen the current operation of the program, just go back to the editor and complete the task.

I didn't ask this. Why is it appearing under my name?

Steven Parker
Steven Parker
229,732 Points

Perhaps there's a bug. You should probably notify the Support folks.