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Start your free trialJunaid Shaikh
5,918 PointsTo the button enum, add a method named toUIBarButtonItem that returns an instance of UIBarButton item configured properl
To the button enum, add a method named toUIBarButtonItem that returns an instance of UIBarButton item configured properly.
In the buttons.swift file there is a basic implementation of UIBarButtonItem. You can create buttons with three different styles and titles.
Using the associated values as titles for the button, return a button with style UIBarButtonStyle.Done for the Done member of the Button enum. Similarly for the Edit member, return a UIBarButtonItem instance with the style set to UIBarButtonStyle.Plain.
In both cases you can pass nil for target and action. Once you have a method, call it on the value we created in the previous task and assign it to a constant named doneButton.
import Foundation
enum UIBarButtonStyle {
case Done
case Plain
case Bordered
}
class UIBarButtonItem {
var title: String?
let style: UIBarButtonStyle
var target: AnyObject?
var action: Selector
init(title: String?, style: UIBarButtonStyle, target: AnyObject?, action: Selector) {
self.title = title
self.style = style
self.target = target
self.action = action
}
}
enum Button {
case Done(String)
case Edit(String)
func toUIBarButtonItem() -> UIBarButton {
}
}
let done = Button.Done("Done")
1 Answer
jcorum
71,830 Pointsenum Button {
case Done(String)
case Edit(String)
func toUIBarButtonItem() -> UIBarButtonItem { //function requested in Task 2
switch self {
case .Done(let doneValue):
return UIBarButtonItem(title: doneValue, style: UIBarButtonStyle.Done, target: nil, action: nil)
case .Edit(let editValue):
return UIBarButtonItem(title: editValue, style: UIBarButtonStyle.Plain, target: nil, action: nil)
}
}
}
let done = Button.Done("Done") //Task 1
let doneButton = done.toUIBarButtonItem() //last step in Task 2