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JavaScript Introducing JavaScript Finishing the Game Final Code Challenge

Hope Davis
Hope Davis
608 Points

While on task 2, the screen says "oops, task 1 is not passing" and will not allow me to move on to the next task. Help?

I passed the 1st task. Then while working on task 2, my screen says "oops, it looks like Task 1 is not passing". However, it seems that regardless of whether it is "passing" it or not, the challenge is not giving me the option to move on to the next task. Is this an issue in the system? Please help.

game.js
var game;
var player;
var platforms;
var badges;
var stars;
var poisons;
var cursors;
var jumpButton;
var scoreText;
var livesText;
var finalMessage;
var won = false;
var gameOver = false;
var currentScore = 0;
var lives = 3;
var winningScore = 100;

function createStars() {
    stars = game.add.physicsGroup();

    starCreate(425, 100, 'star');
    starCreate(315, 100, 'star');
    starCreate(175, 200, 'star');

    starCreate(425, 350, 'star');
    starCreate(525, 300, 'star');

}

function createPoisons() {
    poisons = game.add.physicsGroup();

    poisonCreate(675, 275, 'poison');
    poisonCreate(450, 375, 'poison');
    poisonCreate(375, 475, 'poison');

}


function createPlatforms() {
    platforms = game.add.physicsGroup();

    platforms.create(300, 150, 'platform');
    platforms.create(400, 250, 'platform');
    platforms.create(100, 250, 'platform');
    platforms.create(500, 350, 'platform');
    platforms.create(400, 450, 'platform');
    platforms.create(300, 550, 'platform');

    platforms.setAll('body.immovable', true);
}

function starCreate(left, top, starImage) {
    var star = stars.create(left, top, starImage);
    star.animations.add('spin');
    star.animations.play('spin', 8, true);
}

function poisonCreate(left, top, poisonImage) {
    var poison = poisons.create(left, top, poisonImage);
    poison.animations.add('bubble');
    poison.animations.play('bubble', 8, true);
}

function starCollect(player, star) {
    star.kill();
    currentScore = currentScore + 20;
    if (currentScore === winningScore) {
        won = true;
    }
}

function poisonCollect(player, poison) {
    poison.kill();

  if (item.key === 'poison') {lives = lives - 1;}

    if (lives === 0) {
        player.kill();
        gameOver = true;
    }
}

window.onload = function () {

    game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create, update: update, render: render });

    function preload() {

        game.stage.backgroundColor = '#89889c';

        //Load images
        game.load.image('platform', 'platform.png');
        //Load spritesheets
        game.load.spritesheet('player', 'mikethefrog.png', 50, 60);
        game.load.spritesheet('poison', 'poison.png', 24, 62);
        game.load.spritesheet('star', 'star.png', 54, 52);
        game.load.spritesheet('badge', 'badge.png', 42, 54);
    }

    function create() {

        player = game.add.sprite(150, 600, 'player');
        player.animations.add('walk');
        player.anchor.setTo(0.5, 1);

        game.physics.arcade.enable(player);

        player.body.collideWorldBounds = true;
        player.body.gravity.y = 500;

        createStars();
        createPoisons();
        createPlatforms();

        cursors = game.input.keyboard.createCursorKeys();
        jumpButton = game.input.keyboard.addKey(Phaser.Keyboard.SPACEBAR);

        scoreText = game.add.text(16, 16, "SCORE: " + currentScore, { font: "24px Arial", fill: "white" });
        livesText = game.add.text(685, 16, "LIVES: " + lives, { font: "24px Arial", fill: "white" });

        finalMessage = game.add.text(game.world.centerX, 250, "", { font: "48px Arial", fill: "white" });
        finalMessage.anchor.setTo(0.5, 1);
    }

    function update() {
        scoreText.text = "SCORE: " + currentScore;
        livesText.text = "LIVES: " + lives;

        game.physics.arcade.collide(player, platforms);
        game.physics.arcade.overlap(player, stars, starCollect);
        game.physics.arcade.overlap(player, poisons, poisonCollect);

        player.body.velocity.x = 0;

        if (cursors.left.isDown) {
            player.animations.play('walk', 10, true);
            player.body.velocity.x = -350;
            player.scale.x = - 1;
        }
        else if (cursors.right.isDown) {
            player.animations.play('walk', 10, true);
            player.body.velocity.x = 350;
            player.scale.x = 1;
        }
        else {
            player.animations.stop();
        }

        if (jumpButton.isDown && (player.body.onFloor() || player.body.touching.down)) {
            player.body.velocity.y = -400;
        }
        if (won) {
            finalMessage.text = "YOU WIN!!!";
        }
        if (gameOver) {
            finalMessage.text = "GAME OVER!!!";
        }

    }

    function render() {

    }

};

1 Answer

Steven Parker
Steven Parker
231,269 Points

You'll get that message about task 1 not passing anytime you introduce a syntax error in the code. In this case, it's due to referencing "item.key" since nothing by the name of "item" has been declared in this program.

But there's no need to add an extra test anyway, for task 2 you just need to modify the code that was previously adding a life and make it subtract one instead.

Hope Davis
Hope Davis
608 Points

Ahhh okay, I understand! Thanks so much!