kalyada leosrisook

kalyada leosrisook

Courses Plus Student

Member Since September 18, 2016
Open to Work

17,855

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Skills & Experience

226 Achievements

  • Hierarchy and Layout
  • Writing Copy
  • Design an Accessible Form
  • Introducing Accessible Design
  • Analysis
  • Interviewing
  • Recruiting Participants
  • Implementing UX Content
  • Creating UX Content
  • UX Content Attributes
  • UX Content Basics
  • What is Usability?
  • Persuasive Patterns
  • UI Patterns
  • Designing with Patterns
  • Quantitative Methods
  • Usability Studies
  • Qualitative Studies
  • Measuring Your Designs
  • Voice and Tone
  • User Interface Library
  • Visual Design Language
  • Understanding Design Systems
  • Going Further with Type
  • Laying Out Type
  • Web Typography
  • How to Choose and Use Fonts
  • Introduction to Typography
  • Planning Your Users’ Journey
  • Strategy: Determining Goals for your Product
  • Understanding Our Users
  • Intro to User Experience (UX) Design
  • How to Make Wireframes in Adobe XD
  • How to Make Wireframes in Sketch
  • How to Make Wireframes in Balsamiq
  • How to Make Wireframes on Paper
  • Principles of Design
  • Elements of Design
  • Introducing 'Four in a Row'
  • Creating the Screen Layout
  • Getting Started with Android
  • Stateful Components and Lifecycle Methods
  • Managing State and Data Flow
  • Build Modular Interfaces with Components
  • Stateful Components
  • Introducing Props
  • Thinking in Components
  • First Steps in React
  • Getters and Setters
  • Working with Classes in JavaScript
  • Object Basics
  • Introduction to Object-Oriented JavaScript
  • Protocol Basics
  • Objects and Optionals
  • Introduction to Optionals
  • Python: Advanced Objects
  • Python: Inheritance
  • Python: Instant Objects
  • Iterating and Packing with Dictionaries
  • Introducing Dictionaries
  • Sequence Operations
  • Sequence Iterations
  • Using Template Literals
  • Packing and Unpacking
  • Getting Info In and Out of Functions
  • Introduction to Functions
  • Getting to Know Tuples
  • Build an Application
  • Using Lists
  • Meet Lists
  • All Together Now
  • Functions and Looping
  • Types and Branching
  • Meet Python
  • Exploration
  • Discovery
  • Save for the Web
  • Adding Images and a Mockup
  • Logo Design
  • Creating a Wireframe
  • Introducing Adobe Illustrator
  • What is Wireframing?
  • Telling the Story
  • Designing for Your User’s "To-be"
  • Understanding your User’s “As-is” Scenario
  • Becoming Acquainted with Your User
  • Create Function Using Arrow Syntax
  • Defining Variables With let and const
  • JavaScript Tools and Workflows
  • JavaScript is Everywhere
  • Introducing JavaScript
  • Finishing the Game
  • Becoming a Design Thinker
  • Running Apps on a Device
  • Improving Our User Interface
  • Structs As Data Models
  • Going Further with HTML
  • Images, Text and Links
  • Structuring Your Content
  • Getting Started With HTML
  • Unit Converter
  • Hello Internet!
  • Scrum Artifacts
  • Scrum Events
  • Introducing Scrum
  • What is Agile?
  • View Controllers and Views
  • Getting Started with iOS Development
  • Differentiating Between Objects
  • Class Inheritance
  • Classes in Swift
  • Complex Data Structures
  • Adding Power to Functions
  • Functions in Swift
  • Control Flow With Conditional Statements
  • Control Flow With Loops
  • Dictionaries in Swift
  • Introduction to Collections
  • Swift Operators
  • Swift Types
  • An Introduction to Swift Programming
  • Getting to Know PHP
  • Making Changes to the DOM
  • Getting a Handle on the DOM
  • The Browser Environment
  • Responsive Layouts with the Bootstrap Grid
  • Getting to Know Bootstrap 4
  • Creating a Simple Drawing Application
  • Creating a Password Confirmation Form
  • Creating a Mobile Drop Down Menu
  • Creating a Simple Lightbox
  • Creating a Spoiler Revealer
  • Introduction to jQuery
  • Advanced Selectors
  • Going Further with Attribute Selectors and Pseudo-Classes
  • Selectors - Beyond the Basics
  • JavaScript Objects
  • JavaScript Arrays
  • JavaScript Loops
  • Choosing Options
  • Organizing Forms
  • Form Basics
  • Building a Layout with Flexbox
  • Flexbox Properties
  • Understanding Flexbox
  • Responsive Patterns
  • Media Queries
  • Responsive Theory
  • Positioning Page Content
  • CSS Layout Project
  • Page Layout with the Float Property
  • Controlling Layout with CSS Display Modes
  • Getting Started with CSS Layout
  • JavaScript Functions
  • JavaScript Conditional Statements
  • JavaScript Numbers
  • JavaScript Variables
  • Introducing JavaScript
  • Fundamental Concepts
  • Designing with the Latest Features
  • Basic Layout
  • The Box Model
  • Understanding Values and Units
  • Basic Selectors
  • Getting Started with CSS
  • Debugging HTML and CSS Problems
  • Sharing a Website
  • Responsive Web Design and Testing
  • Adding Pages to a Website
  • Styling Web Pages and Navigation
  • Customizing Colors and Fonts
  • CSS: Cascading Style Sheets
  • Creating HTML Content
  • HTML First
  • Beginning HTML and CSS
  • Handling Errors When Manipulating Data
  • Deleting Data from a Database
  • Updating Data in a Database
  • Adding Data to a Database
  • Finding the Data You Want
  • Getting Data from a Database
  • Data, Databases and SQL
  • Using the MVC Architecture with Spring
  • Modeling, Storing, and Presenting Data with Spring
  • Creating Spring Controllers and Thymeleaf Views
  • Spring Components and Configuring Our App
  • Setting Up Your Local Environment for Spring Development
  • Writing Your Own Java Annotation
  • Using Java's Built-In Annotations
  • Bells and Whistles
  • Diving into Web Development
  • GET and POST Requests in a Browser
  • Introduction to HTTP
  • Adding a New Web Page
  • Make It Beautiful with CSS
  • HTML: The Structural Foundation of Web Pages and Applications
  • Getting Familiar with HTML and CSS
  • What to Test
  • How To Test
  • Why Test
  • Event Planning
  • Build a Pomodoro App
  • Design a Better App
  • Graphical User Interfaces
  • Advanced Tooling
  • IDE Exploration
  • How it Works
  • Efficiency!
  • Score, Enemies, and Game State
  • Exploring the Java Collections Framework
  • Organizing Data
  • Getting There
  • Delivering the MVP
  • Creating the MVP
  • Harnessing the Power of Objects
  • Meet Objects
  • Pickups
  • The Unity Editor and Scene Setup
  • Player Input and Cameras
  • Introduction to Video Games
  • Harnessing the Power of Objects
  • Meet Objects
  • Perfecting the Prototype
  • Using your New Tools
  • Getting Started with Java
  • Newbie