kalyada leosrisook

kalyada leosrisook

Courses Plus Student

Member Since September 18, 2016

17,855

Total Points

Points are earned whenever you take an important action on Treehouse.
Learn more about when and how points are earned.

Skills & Experience

  • Looking for work

    Yes

226 Achievements

  • Hierarchy and Layout
  • Writing Copy
  • Design an Accessible Form
  • Introducing Accessible Design
  • Analysis
  • Interviewing
  • Recruiting Participants
  • Implementing UX Content
  • Creating UX Content
  • UX Content Attributes
  • UX Content Basics
  • What is Usability?
  • Persuasive Patterns
  • UI Patterns
  • Designing with Patterns
  • Quantitative Methods
  • Usability Studies
  • Qualitative Studies
  • Measuring Your Designs
  • Voice and Tone
  • User Interface Library
  • Visual Design Language
  • Understanding Design Systems
  • Going Further with Type
  • Laying Out Type
  • Web Typography
  • How to Choose and Use Fonts
  • Introduction to Typography
  • Planning Your Users’ Journey
  • Strategy: Determining Goals for your Product
  • Understanding Our Users
  • Intro to User Experience (UX) Design
  • How to Make Wireframes in Adobe XD
  • How to Make Wireframes in Sketch
  • How to Make Wireframes in Balsamiq
  • How to Make Wireframes on Paper
  • Principles of Design
  • Elements of Design
  • Introducing 'Four in a Row'
  • Creating the Screen Layout
  • Getting Started with Android
  • Stateful Components and Lifecycle Methods
  • Managing State and Data Flow
  • Build Modular Interfaces with Components
  • Stateful Components
  • Introducing Props
  • Thinking in Components
  • First Steps in React
  • Getters and Setters
  • Working with Classes in JavaScript
  • Object Basics
  • Introduction to Object-Oriented JavaScript
  • Protocol Basics
  • Objects and Optionals
  • Introduction to Optionals
  • Python: Advanced Objects
  • Python: Inheritance
  • Python: Instant Objects
  • Iterating and Packing with Dictionaries
  • Introducing Dictionaries
  • Sequence Operations
  • Sequence Iterations
  • Using Template Literals
  • Packing and Unpacking
  • Getting Info In and Out of Functions
  • Introduction to Functions
  • Getting to Know Tuples
  • Build an Application
  • Using Lists
  • Meet Lists
  • All Together Now
  • Functions and Looping
  • Types and Branching
  • Meet Python
  • Exploration
  • Discovery
  • Save for the Web
  • Adding Images and a Mockup
  • Logo Design
  • Creating a Wireframe
  • Introducing Adobe Illustrator
  • What is Wireframing?
  • Telling the Story
  • Designing for your User’s "To-be"
  • Understanding your User’s “As-is” Scenario
  • Becoming Acquainted with Your User
  • Create Function Using Arrow Syntax
  • Defining Variables With let and const
  • JavaScript Tools and Workflows
  • JavaScript is Everywhere
  • Introducing JavaScript
  • Finishing the Game
  • Becoming a Design Thinker
  • Running Apps on a Device
  • Improving Our User Interface
  • Structs As Data Models
  • Going Further with HTML
  • Images, Text and Links
  • Structuring Your Content
  • Getting Started With HTML
  • Unit Converter
  • Hello Internet!
  • Scrum Artifacts
  • Scrum Events
  • Introducing Scrum
  • What is Agile?
  • View Controllers and Views
  • Getting Started with iOS Development
  • Differentiating Between Objects
  • Class Inheritance
  • Classes in Swift
  • Complex Data Structures
  • Adding Power to Functions
  • Functions in Swift
  • Control Flow With Conditional Statements
  • Control Flow With Loops
  • Dictionaries in Swift
  • Introduction to Collections
  • Swift Operators
  • Swift Types
  • An Introduction to Swift Programming
  • Getting to Know PHP
  • Making Changes to the DOM
  • Getting a Handle on the DOM
  • The Browser Environment
  • Responsive Layouts with the Bootstrap Grid
  • Getting to Know Bootstrap 4
  • Creating a Simple Drawing Application
  • Creating a Password Confirmation Form
  • Creating a Mobile Drop Down Menu
  • Creating a Simple Lightbox
  • Creating a Spoiler Revealer
  • Introduction to jQuery
  • Advanced Selectors
  • Going Further with Attribute Selectors and Pseudo-Classes
  • Selectors - Beyond the Basics
  • JavaScript Objects
  • JavaScript Arrays
  • JavaScript Loops
  • Choosing Options
  • Organizing Forms
  • Form Basics
  • Building a Layout with Flexbox
  • Flexbox Properties
  • Understanding Flexbox
  • Responsive Patterns
  • Media Queries
  • Responsive Theory
  • Positioning Page Content
  • CSS Layout Project
  • Page Layout with the Float Property
  • Controlling Layout with CSS Display Modes
  • Getting Started with CSS Layout
  • JavaScript Functions
  • JavaScript Conditional Statements
  • JavaScript Numbers
  • JavaScript Variables
  • Introducing JavaScript
  • Fundamental Concepts
  • Designing with the Latest Features
  • Basic Layout
  • The Box Model
  • Understanding Values and Units
  • Basic Selectors
  • Getting Started with CSS
  • Debugging HTML and CSS Problems
  • Sharing a Website
  • Responsive Web Design and Testing
  • Adding Pages to a Website
  • Styling Web Pages and Navigation
  • Customizing Colors and Fonts
  • CSS: Cascading Style Sheets
  • Creating HTML Content
  • HTML First
  • Beginning HTML and CSS
  • Handling Errors When Manipulating Data
  • Deleting Data from a Database
  • Updating Data in a Database
  • Adding Data to a Database
  • Finding the Data You Want
  • Getting Data from a Database
  • Data, Databases and SQL
  • Using the MVC Architecture with Spring
  • Modeling, Storing, and Presenting Data with Spring
  • Creating Spring Controllers and Thymeleaf Views
  • Spring Components and Configuring Our App
  • Setting Up Your Local Environment for Spring Development
  • Writing Your Own Java Annotation
  • Using Java's Built-In Annotations
  • Bells and Whistles
  • Diving into Web Development
  • GET and POST Requests in a Browser
  • Introduction to HTTP
  • Adding a New Web Page
  • Make It Beautiful with CSS
  • HTML: The Structural Foundation of Web Pages and Applications
  • Getting Familiar with HTML and CSS
  • What to Test
  • How To Test
  • Why Test
  • Event Planning
  • Build a Pomodoro App
  • Design a Better App
  • Graphical User Interfaces
  • Advanced Tooling
  • IDE Exploration
  • How it Works
  • Efficiency!
  • Score, Enemies, and Game State
  • Exploring the Java Collections Framework
  • Organizing Data
  • Getting There
  • Delivering the MVP
  • Creating the MVP
  • Harnessing the Power of Objects
  • Meet Objects
  • Pickups
  • The Unity Editor and Scene Setup
  • Player Input and Cameras
  • Introduction to Video Games
  • Harnessing the Power of Objects
  • Meet Objects
  • Perfecting the Prototype
  • Using your New Tools
  • Getting Started with Java
  • Newbie