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Affordances help users know what to expect from a user interface. In this video, we'll better understand how an affordance is defined, and then we'll break affordances down into different types.
New Term:
- Affordances, as defined by James Gibson: the actions provided to the actor by the environment
- Affordances, as defined by Don Norman: βAffordances provide strong clues to the operations of things. Plates are for pushing. Knobs are for turning. Slots are for inserting things into. Balls are for throwing or bouncing. When affordances are taken advantage of, the user knows what to do just by looking: no picture, label, or instruction needed."
Types of Affordances:
- Explicit
- Pattern
- Hidden
- False
- Negative
Further Reading:
- The Design of Everyday Things - Donald A. Norman
- Interaction Design Basics - Alan Dix
- Designing Interactions - Bill Moggridge
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