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In this video we'll create an object to represent one of the foundation piles!

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Our model now has a deck and a waste pile.
0:00

But it still needs foundation piles and
tableau piles.
0:03

Let's keep on modeling by creating a class
to help represent a foundation pile.
0:06

Just like with the waste pile,
we should start by analyzing
0:11

what requirements we have for
a foundation pile.
0:14

The first requirement is
that each foundation pile
0:17

needs to correspond to a specific suit.
0:20

They also require that their cards
follow a nice orderly progression
0:23

from As to king, zero to 12.
0:27

Along with those requirements,
0:29

we also need to be aware of which
actions can happen to a foundation file.
0:31

Just like with our waste file,
0:36

there's only three things that
can happen to a foundation file.
0:38

We can add a card, we can remove a card,
and we can reset to an empty pile.
0:41

Now that we know what it takes
to make a foundation pile,
0:47

let's make a foundation pile.
0:50

Start by creating a new
class named FoundationPile.
0:52

Then, since each foundation pile needs
to correspond to a specific suit,
1:01

let's add a constructor.
1:05

And inside, let's add a suit parameter,
which will be a String.
1:08

And then, let's upgrade our suit
parameter into an immutable property
1:13

by adding the val keyword.
1:17

Next, let's create a property
to represent the cards
1:20

contained in this foundation pile.
1:23

Val cards, which is going to
be a MutableList of Cards.
1:26

And let's set it equal to an empty list.
1:34

Now, all that's left are the actions.
1:37

We need to be able to add a card,
remove a card and reset our pile to empty.
1:40

Let's start with resetting our pile.
1:45

Let's create a new function named reset,
and then inside this function,
1:47

let's type cards.clear to remove
all the items from our cards list.
1:52

Next, let's handle removing a card.
1:59

Let's create a new function name to
removeCard which takes in a card,
2:02

And then removes that
card from the cards list.
2:10

So cards.remove and
then pass in the card we'd like to remove.
2:13

Finally let's finish up our foundation
class by adding our add card function.
2:20

This function will take in a card and if
it's a match it will add it to the cards
2:25

property and return true to tell
our model that we found a match.
2:30

If it's not a match, it will return
false and our model will be sad.
2:35

Let's declare this function by typing fun,
addCard.
2:39

Adding a card object for
the parameter and returning a Boolean.
2:44

Nice.
2:53

Now we just need to figure out if
the card parameter is a match for
2:54

the next card in our foundation.
2:58

If our foundation is empty,
the next card would be the ace.
3:00

Which corresponds to a value of zero.
3:04

Inside the addCard function, let's declare
a mutable property named, nextValue.
3:06

And let's set it equal to 0,
which is the value of the ace.
3:15

Then on the next line, let's add an if
statement to check if there are already
3:19

any cards in our foundation.
3:24

If cards.size > 0.
3:25

And if there are,
let's update our next value property to be
3:33

equal to the value of the last
card in our foundation plus one.
3:37

So nextValue = cards.last.value + 1.
3:41

Cool.
3:52

Next, we need to check if
the suit of our card parameter
3:53

matches the foundation suit.
3:56

We also need to check that
the value of our card parameter
3:58

matches with our next value property.
4:02

Let's add a line below
the if statement and
4:04

then type if card.suit is equal to
4:07

our super parameter or suit property and
4:12

the cards value Is equal
to our nextValue property.
4:19

And if that's true then we've got a match,
and
4:26

we want to add this card
to our card's property.
4:29

Cards.add and pass in our card.
4:32

And then return true to let our
model know that we found a match.
4:36

Finally, let's add return false at the end
to finish off our addCard function.
4:41

Which also finishes our foundation class.
4:48

Awesome.
4:50

Now let's head back to our GameModel and
create a property for
4:51

our foundation piles.
4:55

Let's add a line below our waste pile,
and type val foundationPiles,
4:57

which will be an Array of FoundationPiles.
5:05

And let's set it equal to arrayOf.
5:12

And for the parameters, let's pass in
one foundation pile for each suit.
5:15

So FoundationPile of Clubs.
5:19

Then a FoundationPile of Diamonds.
5:24

And I'm going to put these on a new line,
so it's easier to see.
5:29

And a FoundationPile of Hearts and
then a FoundationPile of Spades.
5:35

And remember since this is
clearly going to give us an array
5:46

of foundation piles we can
get rid of the data type.
5:49

Nice.
5:54

Now that we're finished with
our foundation pile object.
5:55

We need to create an object
to represent a tableau pile.
5:58

But before we get the tableau piles,
6:01

let's see if we can't find a way to stop
repeating ourselves with these card suits.
6:03

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