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30 hoursBonus Series
The Treehouse Show
The Treehouse Show is your weekly dose of web design and web development news, hosted by Nick Pettit and Jason Seifer.Viewed
10 hoursBonus Series
Treehouse Friends is a series of interviews with interesting people in the web design and dev fields and other industry experts.Viewed
3 hoursBonus Series
Treehouse Quick Tips
Treehouse Quick Tips are fast and easy lessons that you can start applying now. Learn to create stunning designs in Photoshop, beautiful websites, and useful mobile apps for Android and iOS.Viewed
3 hoursBonus Series
Welcome to Treeviews, the show where Treehouse members submit their work - website, app, or other project - and a panel of Treehouse teachers offers feedback.Viewed
2 hoursBonus Series
Learn how we built Code Racer, which is a real-time multiplayer game where people learn how to create a basic HTML web page while competing with others.Viewed
75 minBonus Series
CSS3 Master Class
Learn how to build a real-world site using everything from Border Radius, Border Image, Box Shadow, Linear and Radial Gradients and more.Viewed
60 minBonus Series
In this Master Class Series, we'll prepare our project and write all the media queries and CSS we need to make our layout respond. Then we will test our layout across a few browsers.Viewed
60 minBonus Series
Mockups for Responsive Design
Learn how to wireframe and design websites that work across multiple devices and screen resolutions. We'll cover everything you need to know in order to create low fidelity and high fidelity mockups for responsive designs.Viewed
6 hoursBonus Series
Design and Development
Learn how a designer and developer can effectively collaborate to build a web app.Viewed
78 minBonus Series
Learn how to create fluid grid layouts using percentage based widths. We'll go over everything you need to know to extract fluid grid calculations from high fidelity mockups.Viewed
4 hoursBonus Series
HTML5 Mobile Web Applications
Learn how to build a mobile HTML5 web app that will work across multiple devices, from start to finish using canvas, localStorage and video.Viewed
105 minBonus Series
Exercise Your Creative
How do you practice creativity? In the Exercise Your Creative series, Mat gives us some insight by taking us through his creative process.Viewed
5 minBonus Series
In the Wild
Join Allison as she explores the web industry through interviews with web professionals. This is In the Wild.Viewed
16 minBonus Series
Web Design Q&A with Nick
In this series, Nick Pettit answers your questions about web design, web development, and anything else you're interested in knowing.Viewed
25 minBonus Series
Treehouse Teacher Q&A
In this series, the Treehouse teaching team answers your questions about web design, web development, and anything else you're interested in knowing.Viewed
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The following items are scheduled to be released soon. You can also visit our content roadmap for more info.
CSS Transitions and Transforms
CSS transitions provide a way to control property changes over a given duration. We can specify time intervals, durations and timing functions that follow a customizable acceleration curve. CSS transforms let us change the position of elements without disrupting the normal document flow. Transforms are implemented using properties that let us apply transformations like rotation, skewing, scaling and translation in both the plane and 3D space.
GitHub is a collaboration platform built on top of a distributed version control system called Git and is the best place to share & collaborate on code. In this course, you will learn how to use the key features of GitHub to showcase your coding projects, work with others, and get into Open Source. First, learn how to navigate the site and explore open source software. Then, learn how to host your own personal projects and some best practices for developing code collaboratively. You will also cover how to use GitHub as a professional on a team and how to get started contributing to open source.
Following directly from the Obj-C Language Basics course, we'll explore critical concepts like classes, objects, methods, memory management, pointer and more. An essential course for iOS Development with Obj-C.
In this course we'll build on what you learned in C# Basics. You'll learn about Object Oriented Programming (OOP). We'll use OOP to model a tower defense game - one you could use for an actual game. Then we'll reinforce what we've learned by extending the FitnessFrog app we started in C# Basics. After completing this course you'll have learned most of the syntax of the C# programming language.
Reporting With SQL
SQL can be used to generate reports and present information on websites. This course covers powerful SQL features in helping you answer more interesting questions about your data.
Intro to Java Web Development with Spark
Spark is a Micro-framework that allows you to spin up a web server fairly easily.
Threads and Services
Learn about Services in Android, which can perform long-running operations in the background like downloading a large file.
During this course, we'll take a look at the underlying method that devices use to communicate with each other: HTTP, or the HyperText Transfer Protocol. In particular, we'll focus on how a modern web browser automates the sending of HTTP requests and the receiving of HTTP responses.
Build a Vending Machine App in Swift
In this course, you will build a simple app that models a vending machine in the real world. The aim of the course is to understand errors in our code and how we handle situations that are unexpected or incorrect. In addition, we will take a look at how to use stock controls in iOS and understand how views are arranged in an app. Towards the end you should have a good grasp on how to create and respond to your own error conditions and include multiple screens in your app.
Cameras in Unity
Every scene in Unity needs a camera in order to render graphics to the screen. In these lessons, you'll learn how to create a game-ready camera, along with multiple cinematic cameras. You'll learn about the basics of cameras in Unity, how to set up image effects to fine tune the look of your game, and how to program camera movements and camera switching.
Most meaningful applications you will write will have a database associated with it. Knowing how to connect with and incorporate this data is critical to success as a Java developer. In this course, we'll cover how to connect a Java application to a database using what's called JDBC, or Java Database Connectivity. Then, we'll use the convenient approach of including an ORM, or Object Relational Mapper. This will allow us to interact with our data using object-oriented techniques instead of exclusively relying on SQL queries. The ORM we will use is called Hibernate, and is one of the most popular ORMs available.
Animations and Transitions
This course teaches how to implement animations on Android, with a focus on Material Design styled visual effects on Android 5.0 (Lollipop) and above. You will build realistic animations that can be directly applied to real world apps.You will learn the fundamentals of how Android animations and transitions work, how to implement popular animations, and last but not least, the tricks and tips to work around common issues that you will very likely encounter when building animations.
REST API Basics
Many of the APIs you'll encounter on the Web use an underlying design idea known as REST, which stands for Representational State Transfer. Understanding what and how a REST API provides will help you build better and stronger APIs for your users.
Customizing the Django Admin
The Django Admin is a powerful and free tool that Django gives you to help you manage the content on your site. Customizing the admin makes it easier for you, and the other administrators of your website, to get things done quickly. The built-in admin that ships with Django is great, and there is room to put your own spin on it. Learn how to customize the look and functionality of the Django Admin site to make it even more useful.
Building a MEAN Application
In this course you will create a to-do application using the MEAN stack: MongoDB, Express.js, Angular, and Node.js. You will learn how to build a complete application from the Database with MongoDB, to the API using Node.js and Express.js, and back to the Client using Angular.
Integrating PHP with Databases
You already know the basics of PHP, but building a php-driven page is just the first step in mastering PHP. The true power of PHP shines when you connect it to a data source like an API or a Database. To introduce you to databases, we'll start with an example project -- a Personal Media Library application. Currently the app is pretty simple: it just stores its data in an associative array. An associative array can become extremely hard to maintain. We could easily miss adding a piece of information since it’s just text. We could also miss-type the name of a field, which would cause it to not be used. While we could write our own interface in PHP, to handle these issues, one of the first things you should learn about programming is, don’t reinvent the wheel. Use the right tool for the job. A database is designed to store data. If you need to store data like this, a database is a good choice. Another important thing to consider, anytime we want to use the data in an array, we need to include the entire array. Even if we only need 1 item. With 12 items, this is not really an issue, but with 12 hundred items, things can really start slowing down. A databases can also give us more advanced sorting and search capabilities.
Maya Modeling Tools
If you are already familiar with Maya’s interface and basic modeling tools, and are interested in diving deeper into 3D modeling workflow, this is a great course for you. In this class, you will be creating a fairly detailed 3D prop, and exploring many of Maya’s more advanced modeling tools. You will begin by working with curve and surface creation tools, which can offer some excellent advantages over polygon tools for many hard surface modeling challenges. Next, you will convert all of our surfaces to geometry that is compatible with game engines, and make some additional modifications using a few of Maya’s intermediate polygon and deformer tools. Then, you will take advantage of Maya’s advanced duplication tools in order to precisely position and distribute shapes that are repeated multiple times within our prop. And even explore Maya’s basic animation toolset to add some movement to our finished asset. By the time you finish this course, you will have a solid understanding of Maya’s hard surface modeling features, and will be able to use these tools to develop your own game assets.