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  See onboarding patterns for product explanations.
Explain a product when...
- the user is new
- there's a new feature
- there's low feature adoption
- a product or feature is complex or confusing
- the UI/UX has changed communicating premium features
Onboarding Patterns: Product Explanation
- carousel
- step-by-step tour
- annotated UI
- coachmarks
- inline hints
- show by example
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                      Hi there.
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                      In this video, I'll show you
a few onboarding patterns for
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                      explaining a product or product feature.
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                      Here are a few situations when
these are appropriate solutions.
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                      Explain a product when
user is new.
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                      There's a new feature.
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                      There's low feature adoption.
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                      A product or
feature is complex or confusing.
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                      The UI/UX has changed, and
when communicating premium features.
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                      Before I move on, I just want to note that
onboarding should not be the only solution
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                      when explaining a confusing product.
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                      Addressed any underlying root causes for
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                      the confusion, versus using
onboarding as a superficial fix.
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                      Our goal as UX designers is to make
products as intuitive as possible.
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                      It's best practice to use familiar
UI patterns wherever possible,
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                      which users readily understand.
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                      If you have a valid reason for
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                      deviating from a familiar UI pattern,
onboarding might be necessary.
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                      When you're ready to add
onboarding to explain a product,
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                      refer to common onboarding patterns.
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                      Let's get into some examples so I can show
you how this is done in products today.
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                      First step,
let's look at a carousel.
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                      These are very popular, and
you've probably seen them before.
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                      This is Asana's onboarding for
business users.
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                      Their business tier offers additional
features that are not available
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                      in the free tier.
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                      So, it's important for
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                      users to understand the value they're
getting from this paid subscription.
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                      The screens provide
an overview of these features.
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                      An onboarding carousel is great for
high level overviews, but
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                      you have to keep the copywriting concise
and limit the slides to five or less.
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                      After all,
you don't want users to get frustrated or
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                      overwhelmed and
dismiss the carousel modal.
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                      Another consideration is that there
isn't typically an obvious way for
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                      users to revisit
a carousel they've exited.
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                      Another common pattern
is a step-by-step tour.
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                      Here's the tour for Treehouse tracks.
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                      My favorite part of this
approach is how it is contextual.
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                      Each comment points to
a specific part of the app.
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                      This enables you to design tips that
directly point users attention to a place
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                      in the UI.
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                      Just like with the previous example, as
soon as the tour is completed or skipped,
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                      it is no longer to be seen again.
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                      You can solve this of course, by including
a button in the UI that toggles the tour.
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                      Here's an example of an even more
interactive approach in Airtable,
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                      an app that sort of like a spreadsheet and
database rolled into one.
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                      I just signed up and
I'm presented with the tour.
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                      As I go through each step,
there are clickable annotations in the UI.
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                      The whole tour is interactive in this way,
and
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                      I like how it gets the user
engaged with the UI.
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                      I also appreciate how the final step in
the tour lets users know where to find
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                      the help section in case they need
additional information later.
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                      The next pattern is called coachmarks.
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                      Coachmarks are annotated notes that
appear as an overlay on top of UI.
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                      Morning Stars iPad app provides
comprehensive investment data.
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                      So as you can imagine,
it gets quite complicated.
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                      Here, you can see they've used coachmarks
to explain the functionality on
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                      the screen.
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                      Coachmarks can usually be toggled on and
off, making them easy to refer back to.
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                      You can also use inline hints to
direct the user towards certain actions.
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                      Grammarly, a tool that helps
improve writing uses inline hints.
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                      In this demo document,
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                      you can see this flashing blue dot which
draws my attention to the goal section.
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                      When clicked, it explains the feature.
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                      So, now that I understand the feature, I
can click the button to select my goal for
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                      this document.
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                      Grammarly's advice will update
based on this selection.
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                      inline hints are great for
encouraging users to do a specific action.
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                      Once the action is complete,
the hint is no longer needed and
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                      the value of the action is apparent.
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                      Alternatively, you can take
a show don't tell approach.
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                      For example, when you sign up for
the note taking app, Notion,
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                      you're presented with the demo document
that contains a variety of content.
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                      The content explains
the formatting options and
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                      other available functionalities.
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                      That way I can instantly
interact with the page and
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                      see the possibilities of
a full featured document.
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                      This hands-on learn-by-doing
approach is very smart.
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                      However, you'd be hard-pressed to
add demo content to a banking app.
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                      Users would be confused about seeing
demo money in their bank account.
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                      So, put this solution in your toolkit and
use it selectively when it makes sense.
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                      For the last example in this section,
let's look at Pinterest,
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                      an image sharing app.
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                      When they rearranged the UI, they provided
an onboarding tour to explain the changes.
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                      All right, I hope that gives you insight
in to how to improve the user onboarding
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                      experience to explain a product.
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                      As you consider these solutions,
think about how important it is for
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                      the user to know about a feature or
complete a task.
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                      If it's crucial to the experience,
choose a more direct and
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                      focused approach such as a guided tour.
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                      If it's optional or
something to simply be aware of,
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                      you can use a less direct
approach such as an inline hit.
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                      Up next, I'll show UI patterns for
guided actions.
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