Philip Bell

Philip Bell

Member Since November 15, 2016

10,630

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147 Achievements

  • AWS and "The Cloud"
  • Going Further with Routing
  • Navigating, Nesting and Redirecting Routes
  • Getting Started with React Router
  • Getting Modular with Mixins and Functions
  • Debugging, Best Practices, and Production
  • Refactoring with Sass
  • Improve Your Workflow with Sass
  • Add Reusable Logic to Your Sass
  • Write Smart and Efficient CSS with Sass
  • Getting Started with Sass
  • Component Lifecycle
  • Designing Dataflow
  • Moving Forward with UX
  • Tools UXers Use
  • How UXers Think
  • What Do User Experience Designers Do?
  • What is User Experience (UX)?
  • Stateful Components
  • Thinking in Components
  • First Steps in React
  • Classes
  • Objects and New Collection Types
  • The Cooler Parts of ES2015
  • ES2015 Basics
  • Traversing the DOM
  • Responding to User Interaction
  • Making Changes to the DOM
  • Getting a Handle on the DOM
  • The Browser Environment
  • Improving the Application Code
  • Editing and Filtering Names
  • Adding and Removing Names
  • Doing More with Express
  • Serving Static Files in Express
  • Using Templates with Express
  • The Request and Response Objects in Express
  • Developing Express Apps Like a Boss
  • Getting Started with Express
  • HTTP Methods and Headers
  • Creating a Basic Template Engine in Node.js
  • Handling Routes in Node.js
  • Creating a Simple Server in Node.js
  • Updating and Uninstalling Packages with npm
  • Installing Packages with npm
  • What is npm?
  • Creating a Command Line Weather Application
  • Handling Errors in Node
  • Getting Data From an API With Node
  • Introduction to Node.js
  • Working with CSS and JS in WordPress Themes
  • Starting a WordPress Theme
  • More Advanced PHP for WordPress
  • PHP Basics for WordPress
  • Introduction to PHP for WordPress
  • WordPress Plugin Best Practices
  • WordPress Widgets
  • Custom Post Types in WordPress
  • Customizing WordPress Themes
  • WordPress Themes
  • Local WordPress Development
  • Interactive Visualizations
  • Styling and Scaling Data
  • Data Binding with D3
  • Selections with D3
  • Installing Sass and Setting up the Project
  • Keyframe and Line Drawing Animations
  • Transitions and Transforms
  • Creating an SVG
  • Introduction to SVG
  • Adding 3D Effects with CSS
  • Getting Started with CSS Transforms
  • Transition Timing Functions and Delays
  • Getting Started with CSS Transitions
  • Introduction to Design
  • Building a Layout with Flexbox
  • Flexbox Properties
  • Understanding Flexbox
  • Responsive Patterns
  • Media Queries
  • Responsive Theory
  • Introducing JavaScript
  • Traversing and Manipulating the DOM with JavaScript
  • Positioning Page Content
  • CSS Layout Project
  • Page Layout with the Float Property
  • Controlling Layout with CSS Display Modes
  • Getting Started with CSS Layout
  • Structuring Tables
  • Table Basics
  • Choosing Options
  • Organizing Forms
  • Form Basics
  • Selecting Elements and Adding Events with JavaScript
  • JavaScript and the DOM
  • Advanced Selectors
  • Going Further with Attribute Selectors and Pseudo-Classes
  • Selectors - Beyond the Basics
  • Fundamental Concepts
  • Designing with the Latest Features
  • Basic Layout
  • The Box Model
  • Understanding Values and Units
  • Basic Selectors
  • Getting Started with CSS
  • Creating HTML Content
  • Debugging HTML and CSS Problems
  • Sharing a Website
  • Responsive Web Design and Testing
  • Adding Pages to a Website
  • Styling Web Pages and Navigation
  • Customizing Colors and Fonts
  • CSS: Cascading Style Sheets
  • HTML First
  • Beginning HTML and CSS
  • Encapsulation and Arrays
  • Inheritance
  • Methods
  • Object-Oriented Programming
  • Perfect
  • Perform
  • Console I/O
  • Prepare and Plan
  • Scripting Materials
  • Additional Textures in the Standard Shader
  • Textures in the Standard Shader
  • Understanding Materials
  • Exporting Models Into Unity
  • Scene File Organization and Clean-up
  • Adding Surface Detail to a Model
  • Optimizing the Model
  • Box Modeling Techniques
  • Working with Primitives
  • Getting Started in Maya LT
  • Key Concepts in Unity
  • Debugging Games
  • Lights, Audio, and Animation
  • Assets and Game Objects
  • The 3D Views
  • Build and Share a Unity Game
  • Game Audio
  • Score, Enemies, and Game State
  • Pickups
  • Player Input and Cameras
  • The Unity Editor and Scene Setup
  • Introduction to Video Games
  • Newbie