Ryan Sady

Ryan Sady

Glens Falls, NY
Open to Work

20,594

Total Points

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Skills & Experience

265 Achievements

  • Objective-C in Action
  • Intermediate Topics in Objective-C
  • The Objective-C Mindset
  • Basic Types, Structures and Syntax
  • Moving from Swift to Objective-C
  • Improving Usability
  • Mobile Usability
  • Website Usability
  • What is Usability?
  • Planning Your Users’ Journey
  • Strategy: Determining Goals for your Product
  • Maintaining Secure Web Apps
  • Protecting Data and Keeping Attackers Out
  • Why Protect Your Web Apps
  • Understanding Our Users
  • Intro to User Experience (UX) Design
  • The Design Solution
  • The Design Problem
  • Design Principles
  • What is Product Design?
  • How to Make Wireframes in Sketch
  • How to Make Wireframes in Balsamiq
  • How to Make Wireframes in Adobe XD
  • How to Make Wireframes on Paper
  • What is Wireframing?
  • Telling the Story
  • Designing for Your User’s "To-be"
  • Understanding your User’s “As-is” Scenario
  • Becoming Acquainted with Your User
  • Becoming a Design Thinker
  • Using your New Tools
  • Getting Started with Java
  • Design a Better App
  • Graphical User Interfaces
  • Downloading JSON Data Asynchronously
  • Dark Sky API Client
  • Fetching Data From the Web
  • Modeling Forecast Data
  • What is User Experience (UX)?
  • Reflections
  • Global Illumination
  • Shadows
  • Lighting Basics
  • Camera Switching
  • Camera Movement
  • Image Effects
  • Camera Basics
  • Key Concepts in Unity
  • Debugging Games
  • Lights, Audio, and Animation
  • Assets and Game Objects
  • The 3D Views
  • Perfect
  • Perform
  • Console I/O
  • Prepare and Plan
  • Build and Share a Unity Game
  • Game Audio
  • Score, Enemies, and Game State
  • Pickups
  • Player Input and Cameras
  • The Unity Editor and Scene Setup
  • Introduction to Video Games
  • Updating and Deleting Records
  • Reading and Writing Reports
  • Creating Records
  • Database Security
  • Queries & Results
  • Getting Started with PDO
  • Project Setup
  • Building a Collection
  • Building the Recipe
  • Understanding Classes
  • Why Object-Oriented Programming?
  • Setting Up an Authorization System
  • Adding an Authentication System
  • What is Authentication
  • Building Forms with Bootstrap
  • Using Bootstrap Components
  • Responsive Layouts with the Bootstrap Grid
  • Getting to Know Bootstrap 4
  • Adding 3D Effects with CSS
  • Scrum Artifacts
  • Scrum Events
  • Introducing Scrum
  • What is Agile?
  • Better SEO Through Tools
  • Better SEO Through Code
  • Better SEO Through Content
  • Introduction to SEO
  • Add Reusable Logic to Your Sass
  • Write Smart and Efficient CSS with Sass
  • Improve Your Workflow with Sass
  • Getting Started with Sass
  • Getting Started with CSS Transforms
  • Keyframe and Line Drawing Animations
  • Transitions and Transforms
  • Creating an SVG
  • Introduction to SVG
  • Advanced Selectors
  • Going Further with Attribute Selectors and Pseudo-Classes
  • Selectors - Beyond the Basics
  • User Registration and Login
  • What is Authentication?
  • Go Further With Mongo
  • Working With Collections
  • Understanding MongoDB
  • Getting Started with MongoDB
  • Serving Static Files in Express
  • Applying Express Knowledge
  • Middleware
  • Deeper into Routing with Express
  • Using Templates with Express
  • Getting Started with Express
  • Improving your Gulp Workflow
  • Compile Sass with Gulp
  • Gulp your JavaScript workflow!
  • Welcome to Gulp.js
  • Updating and Uninstalling Packages with npm
  • Installing Packages with npm
  • What is npm?
  • HTTP Methods and Headers
  • Creating a Basic Template Engine in Node.js
  • Handling Routes in Node.js
  • Creating a Simple Server in Node.js
  • Creating a Command Line Weather Application
  • Handling Errors in Node
  • Getting Data From an API With Node
  • Introduction to Node.js
  • Classes
  • Objects and New Collection Types
  • The Cooler Parts of ES2015
  • ES2015 Basics
  • Quiz Practice Project
  • Prototypal Inheritance
  • Constructor Functions & Prototypes
  • Introduction to Methods
  • AJAX and APIs
  • jQuery and AJAX
  • Programming AJAX
  • AJAX Concepts
  • Using a jQuery Carousel
  • Add a Sticky Navigation Bar
  • Introducing jQuery Plugins
  • DOM Traversal
  • DOM Manipulation
  • Events
  • Hello, jQuery!
  • Improving the Application Code
  • Editing and Filtering Names
  • Adding and Removing Names
  • Traversing the DOM
  • Responding to User Interaction
  • Making Changes to the DOM
  • Getting a Handle on the DOM
  • The Browser Environment
  • JavaScript Objects
  • JavaScript Arrays
  • JavaScript Loops
  • JavaScript Functions
  • JavaScript Conditional Statements
  • JavaScript Numbers
  • JavaScript Variables
  • Introducing JavaScript
  • Test Time!
  • Final Details
  • Django Templates
  • Model Administration
  • What a View
  • Say Hello to Django
  • Covering Your Bases
  • Be Assertive!
  • What Is Testing?
  • Gettin' CRUD-y With It
  • Our Diary App
  • Meet Peewee
  • Python Regular Expressions
  • Timezones
  • Math Quiz App
  • Dates and Times
  • Buggy Logs
  • Cleaner Code
  • Dice Roller
  • Python: Advanced Objects
  • Python: Inheritance
  • Python: Instant Objects
  • Dungeon Game 2
  • Python Sets
  • Python Tuples
  • Python Dictionaries
  • Python Slices
  • Python Lists
  • Letter Game App
  • Number Game App
  • Shopping List App
  • Logic in Python
  • Python Data Types
  • Python For Beginners
  • Browser Persistent Data with PHP
  • Social Media
  • Working with a Developer
  • Designing our App
  • Wireframing, Interaction Design and Planning
  • ADS Writing and Preparation
  • Introduction to UI Design
  • Getting the REST You Need
  • A High Level Overview
  • Adding Sound Effects
  • Personalizing The Story
  • Refactoring Our Code
  • Creating the User Interface Programmatically
  • Creating a Story
  • Navigating Through An Adventure
  • Writing Great Swift
  • Access Control
  • Memory Management in Swift
  • Extensions and Protocols
  • Value Semantics, Type Methods and Inheritance
  • Object Initialization
  • Properties
  • Displaying Additional Views
  • Protocol Oriented Networking
  • Fetching Data From the Web
  • Modeling Forecast Data
  • Using the Vending Machine
  • Using the Delegate Pattern in iOS
  • The Delegate Pattern
  • Asynchronous Error Handling
  • Closures in Cocoa Touch
  • Building Standard Library Functions
  • Closure Expressions
  • First Class Functions
  • Visual Format Language
  • Auto Layout in Code
  • Trait Collections
  • Inequalities, Content and Priorities
  • The Constraint Equation
  • A History Lesson
  • Loading Data From a Resource
  • Modeling an Interface
  • Error Handling
  • Creating Flexible Objects Using Protocols
  • Protocol Basics
  • Objects and Optionals
  • Introduction to Optionals
  • Introduction to Enumerations
  • Improving Our User Interface
  • Running Apps on a Device
  • Structs As Data Models
  • View Controllers and Views
  • Getting Started with iOS Development
  • Differentiating Between Objects
  • Class Inheritance
  • Classes in Swift
  • Complex Data Structures
  • Adding Power to Functions
  • Functions in Swift
  • Control Flow With Conditional Statements
  • Control Flow With Loops
  • Dictionaries in Swift
  • Introduction to Collections
  • Swift Operators
  • Swift Types
  • An Introduction to Swift Programming
  • Newbie