Tojo Alex

Tojo Alex

Pro Student

Member Since January 27, 2018

144 Achievements

  • Project Setup
  • Adding a New Web Page
  • Make It Beautiful with CSS
  • HTML: The Structural Foundation of Web Pages and Applications
  • Getting Familiar with HTML and CSS
  • Broadcast Receivers
  • Adding the UI
  • Learning Anko
  • Is This Thing On?
  • Putting It All Together
  • Modelling Solitaire
  • Hello Kotlin!
  • UI Testing with Espresso
  • Unit Testing - Now Featuring Robolectric!
  • Unit Testing
  • Local Notifications
  • Implicit Intents and Intent Filters
  • For All Intents and Purposes
  • But Wait There's More!
  • Bound Services
  • Introducing Services
  • Threads in Android
  • Activity Transitions: Advanced Topics
  • Managing Fragments
  • Interacting with Google+ APIs
  • Connecting to Play Services
  • Interacting with Your API
  • Adding Play Services to Your App
  • Tablet Time
  • Ingredients and Directions
  • Introducing Fragments
  • Shared Element Transitions
  • Transitions Framework
  • Animation Basics
  • The Project
  • Introducing SharedPreferences
  • The Activity Lifecycle
  • The Rest of the Story
  • Hooking Up the Model to the View
  • Building the Weather UI
  • Working with JSON
  • Concurrency and Error Handling
  • Networking
  • Exploring an API
  • Finishing the User Interface
  • The Model-View-Presenter Pattern
  • Intents and Multiple Activities
  • Tuning the User Interface
  • User Input in Android
  • Testing and Debugging
  • Improving Our Code
  • Basic Android Programming
  • Creating the Screen Layout
  • Now You're Querying!
  • Getting Started with Android
  • What to Test
  • Event Planning
  • Build a Pomodoro App
  • Graphical User Interfaces
  • Using Java's Built-In Annotations
  • Writing Your Own Java Annotation
  • How To Test
  • Why Test
  • Advanced Tooling
  • How it Works
  • Delivering the MVP
  • Efficiency!
  • Exploring the Java Collections Framework
  • Getting There
  • Organizing Data
  • Gotchas and Wins
  • Iteration
  • Creation
  • Creating the MVP
  • Harnessing the Power of Objects
  • Meet Objects
  • Perfecting the Prototype
  • Using your New Tools
  • Getting Started with Java
  • Query Operators
  • Query Builder
  • What To Test
  • Test Driven Development
  • Writing Unit Tests
  • Unit Testing
  • Functional!
  • Data Retreiver
  • Sets and Dictionaries
  • Lists
  • Arrays
  • Serialized!
  • Data Parser
  • Data Reader
  • System.Object
  • Abstraction
  • Polymorphism
  • Exporting Models Into Unity
  • Scene File Organization and Clean-up
  • Adding Surface Detail to a Model
  • Optimizing the Model
  • Box Modeling Techniques
  • Working with Primitives
  • Review
  • Interfaces
  • Inheritance
  • Adding New Behavior
  • Thinking in Components
  • Organizing Code into Methods
  • Camera Switching
  • Camera Movement
  • Image Effects
  • Camera Basics
  • Loops and Final Touches
  • Methods
  • Encapsulation with Properties
  • Encapsulation and Arrays
  • Inheritance
  • Object-Oriented Programming
  • Perfect
  • Perform
  • Console I/O
  • Prepare and Plan
  • Reflections
  • Global Illumination
  • Shadows
  • Lighting Basics
  • Scripting Materials
  • Additional Textures in the Standard Shader
  • Textures in the Standard Shader
  • Understanding Materials
  • Getting Started in Maya LT
  • Key Concepts in Unity
  • Debugging Games
  • Lights, Audio, and Animation
  • Assets and Game Objects
  • The 3D Views
  • Build and Share a Unity Game
  • Game Audio
  • Score, Enemies, and Game State
  • Pickups
  • Player Input and Cameras
  • The Unity Editor and Scene Setup
  • Introduction to Video Games
  • Newbie