William Matheny

William Matheny

Ripley, WV

I am 13 years old and I am doing the Python language and learning HTML. I have also completed the business course.

22,031

Total Points

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Skills & Experience

  • Company

    WV coding club

  • Spoken Languages

    • English

304 Achievements

  • Combine and Minify Assets
  • Optimize Assets
  • Measuring Performance
  • Planning for Performance
  • The Command Shell
  • Optimization Best Practices
  • Asset Optimization
  • Why Web Performance Matters
  • Chrome DevTools Basics
  • Lists, Code, Links and Images
  • Understanding Markdown
  • Give and Receive Feedback
  • Voice and Tone
  • User Interface Library
  • Visual Design Language
  • Understanding Design Systems
  • GET and POST Requests in a Browser
  • Introduction to HTTP
  • Interaction Design in Practice
  • Theories and Psychology
  • Material Design Components
  • Working With Material Design
  • Designing for iOS
  • Working With Human Interface Guidelines
  • The Activity Lifecycle
  • Getting Data from a Database
  • Big Data at Netflix
  • Where and How Big Data Is Used
  • What is Big Data
  • Create Function Using Arrow Syntax
  • Using Template Literals
  • Defining Variables With let and const
  • Practicing Data Visualization in Excel
  • Chart Formatting and Layout
  • When To Use What Type of Chart
  • Exploring Best Practices
  • Test Drive
  • Adding a New Web Page
  • Make It Beautiful with CSS
  • Putting It All Together
  • Embracing the Process
  • Curating the Work
  • Portfolio Goals
  • Demystifying the Portfolio
  • Interactivity in Adobe XD
  • Prototyping Designs in Adobe XD
  • Introducing Adobe XD
  • Analysis
  • Interviewing
  • Recruiting Participants
  • Introduction To Data Visualization
  • Data, Databases and SQL
  • Bokeh Visualizations
  • Bokeh Data
  • Creating and Modifying Database Tables
  • The Data Analysis Process
  • Getting to Know Your Data
  • Introducing Data Analysis
  • Build an Application
  • Using Lists
  • Meet Lists
  • Packing and Unpacking
  • Getting Info In and Out of Functions
  • Introduction to Functions
  • Filtering Inputs and Escaping Outputs in PHP
  • $_GET and $_POST
  • Java Inheritance
  • Practicing Getters and Setters
  • Hierarchy and Layout
  • Writing Copy
  • Gems In Depth
  • Ruby Gems
  • Exploring pandas
  • Meet pandas
  • Sequence Operations
  • Sequence Iterations
  • Iterating and Packing with Dictionaries
  • Introducing Dictionaries
  • Buggy Logs
  • Cleaner Code
  • Publishing on Google Play
  • Writing Great Swift
  • Captioning Video
  • Practice Functions
  • All Together Now
  • Functions and Looping
  • What is the MailChimp API
  • Types and Branching
  • JavaScript Frameworks, Libraries, and Developer Roles
  • JavaScript Outside of the Browser
  • Getting the REST You Need 2
  • Introducing IntelliJ and Unpacking Packages
  • Interfaces in Java
  • Generics in Java
  • Java Lists
  • How to Critique Design
  • Java Maps
  • Checking Out and Returning a Book
  • Starting with Some Methods
  • The Rough Plan
  • Asynchronous Code in Express
  • Regular Expressions
  • Principles of Design
  • Elements of Design
  • Getting to Know Tuples
  • Meet Selenium
  • Improving Quality Assurance Practices
  • Bug Reporting
  • Executing Tests
  • Writing Manual Test Cases
  • Why We Test
  • Meet Python
  • Creating HTML Content
  • HTML First
  • Beginning HTML and CSS
  • HTML: The Structural Foundation of Web Pages and Applications
  • Getting Familiar with HTML and CSS
  • MASH JavaScript
  • MASH CSS
  • MASH HTML
  • Treehouse Club - JavaScript
  • Create a Banner Ad
  • Hello, Photoshop!
  • Introducing Spreadsheets
  • S3 Storage Service
  • AWS and "The Cloud"
  • Recursion and Space Complexity
  • Algorithms in Code
  • Time Complexity
  • Playing a Counting Game
  • Searching Names
  • Sorting Algorithms
  • Merge Sort and Linked Lists
  • The Merge Sort Algorithm
  • Building a Linked List
  • Exploring Arrays
  • Media Basics
  • Going Further with HTML
  • Digital Media Basics
  • The Logo Sprint
  • Logo Design 101
  • Web Apps
  • Websites
  • Writing a Classifier
  • Machine Learning Vocabulary
  • Introduction to Machine Learning
  • Save for the Web
  • Adding Images and a Mockup
  • Logo Design
  • Creating a Wireframe
  • Introducing Adobe Illustrator
  • Telling the Story
  • Designing for your User’s "To-be"
  • Understanding your User’s “As-is” Scenario
  • Becoming Acquainted with Your User
  • Becoming a Design Thinker
  • Design Patterns
  • Page Layout
  • Team Collaboration in Figma
  • Prototyping Designs in Figma
  • Introducing Figma
  • Exploration
  • Discovery
  • Simple Mobile Interface
  • Exporting Designs
  • Sketch Features
  • Introducing Sketch
  • Persuasive Patterns
  • UI Patterns
  • Designing with Patterns
  • WordPress User Roles
  • Vulnerabilities: Configuration, Components, and Logging
  • Vulnerabilities: Authentication, Access, and Sensitive Data
  • Vulnerabilities:  Injection, XSS, CSRF
  • The OWASP Top 10 Explained
  • Maintaining Secure Web Apps
  • Protecting Data and Keeping Attackers Out
  • Why Protect Your Web Apps
  • Review
  • Interfaces
  • Inheritance
  • Adding New Behavior
  • Thinking in Components
  • Organizing Code into Methods
  • Introduction
  • Reflections
  • Global Illumination
  • Shadows
  • Lighting Basics
  • Scripting Materials
  • Additional Textures in the Standard Shader
  • Textures in the Standard Shader
  • Understanding Materials
  • Introduction to Maya’s Animation Tools
  • Advanced Duplication Options
  • Intermediate Polygon and Deformation Tools
  • Extruding Surfaces from Curves
  • Introduction to Curves and Surfaces
  • Images, Text and Links
  • Structuring Your Content
  • Getting Started With HTML
  • Treehouse Club - CSS
  • Welcome to the Treehouse Club
  • Better SEO Through Tools
  • Better SEO Through Code
  • Security: Solutions
  • Security: Concerns
  • Security in Practice
  • Common Attacks and Defenses
  • Hello Internet!
  • Camera Switching
  • Camera Movement
  • Image Effects
  • Camera Basics
  • Key Concepts in Unity
  • Debugging Games
  • Lights, Audio, and Animation
  • Assets and Game Objects
  • The 3D Views
  • Exporting Models Into Unity
  • Scene File Organization and Clean-up
  • Adding Surface Detail to a Model
  • Optimizing the Model
  • Box Modeling Techniques
  • Working with Primitives
  • Getting Started in Maya LT
  • Segmenting and Protecting Data
  • Adding User Sign-In and Sign-Out
  • Adding User Registration
  • Introducing ASP.NET Identity
  • Build and Share a Unity Game
  • Game Audio
  • Score, Enemies, and Game State
  • Pickups
  • Player Input and Cameras
  • The Unity Editor and Scene Setup
  • Introduction to Video Games
  • Getting Work Done
  • A Lifestyle Choice
  • Growing Your Business
  • Client Services
  • Sales and Pitching
  • Marketing and Promotion
  • Video Marketing
  • Email Marketing
  • Search Engine Optimization
  • Usability Testing
  • Usability Basics
  • Social Media
  • Creating a Long Term Business
  • Protecting Yourself With Contracts
  • Establishing a Proper Workflow
  • Pricing and Project Proposals
  • Finding Your First Project
  • Starting a Freelance Career
  • Professional Development
  • Applying & Interviewing
  • The Job Search
  • Networking
  • Personal Branding
  • Setting Your Course
  • Careers in the Tech Industry
  • Self-Assessment
  • Better SEO Through Content
  • Introduction to SEO
  • Protecting and Sharing Your Work
  • Licensing
  • Fair Use and Public Domain
  • Getting Started with Copyright
  • Business Plan for Freelance Business
  • Business Plan Basics
  • Moving Beyond the Blog
  • Finding Business
  • Creating Content
  • Introduction to Blogging
  • Soft Skills - Psychology
  • Writing Online
  • Productivity
  • Presentation Skills
  • Important Skills For Professional Success
  • Making sense of it all
  •  Learning activity: Interviewing
  • Learning activity: Field Observation
  • Learning activity: Experience Sampling
  • Finding participants for your learning activity
  • Solving an Important Problem
  • Next Steps
  • Financing Our Company
  • Selling Your Product
  • Marketing Your Product
  • Product Market Fit
  • Discovery
  • Rehearsal and Delivery
  • Creating and Refining
  • Preparing to Present
  • Meet Objects
  • Perfecting the Prototype
  • WWW
  • Computer Languages
  • Computer Basics
  • The Internet
  • Using your New Tools
  • Getting Started with Java
  • Newbie