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Game Development How to Make a Video Game Player Input and Cameras Rotate the Player Towards the Target

Kejda Celaj
Kejda Celaj
725 Points

Type `UnityEngine.Animator' does not contain a definition for `MoveRotation' and no extension method `MoveRotation' ?

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class PlayerMovement : MonoBehaviour { private Animator playerAnimator; private float moveHorizontal; private float moveVertical; private Vector3 movement; private float turningSpeed=20f; private Rigidbody playerRigidbody;

// Use this for initialization
void Start () {
    playerAnimator = GetComponent<Animator> ();
    playerRigidbody = GetComponent<Rigidbody> ();
}

// Update is called once per frame
void Update () {
    moveHorizontal = Input.GetAxisRaw ("Horizontal");
    moveVertical = Input.GetAxisRaw ("Vertical");
    movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
}

void FixedUpdate(){
    if (movement != Vector3.zero) {

        Quaternion targetRotation = Quaternion.LookRotation (movement,Vector3.up);
        Quaternion newRotation = Quaternion.Lerp(playerRigidbody.rotation, targetRotation, turningSpeed * Time.deltaTime);

        playerAnimator.MoveRotation(newRotation);

        playerAnimator.SetFloat ("Speed", 3f);

    } else {
        playerAnimator.SetFloat ("Speed", 0f);
    }
}

}