Welcome to the Treehouse Community

Want to collaborate on code errors? Have bugs you need feedback on? Looking for an extra set of eyes on your latest project? Get support with fellow developers, designers, and programmers of all backgrounds and skill levels here with the Treehouse Community!

Looking to learn something new?

Treehouse offers a seven day free trial for new students. Get access to thousands of hours of content and join thousands of Treehouse students and alumni in the community today.

Start your free trial

Game Development How to Make a Video Game Player Input and Cameras Rotate the Player Towards the Target

Kejda Celaj
Kejda Celaj
725 Points

Type `UnityEngine.Animator' does not contain a definition for `MoveRotation' and no extension method `MoveRotation' ?

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class PlayerMovement : MonoBehaviour { private Animator playerAnimator; private float moveHorizontal; private float moveVertical; private Vector3 movement; private float turningSpeed=20f; private Rigidbody playerRigidbody;

// Use this for initialization
void Start () {
    playerAnimator = GetComponent<Animator> ();
    playerRigidbody = GetComponent<Rigidbody> ();

// Update is called once per frame
void Update () {
    moveHorizontal = Input.GetAxisRaw ("Horizontal");
    moveVertical = Input.GetAxisRaw ("Vertical");
    movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);

void FixedUpdate(){
    if (movement != Vector3.zero) {

        Quaternion targetRotation = Quaternion.LookRotation (movement,Vector3.up);
        Quaternion newRotation = Quaternion.Lerp(playerRigidbody.rotation, targetRotation, turningSpeed * Time.deltaTime);


        playerAnimator.SetFloat ("Speed", 3f);

    } else {
        playerAnimator.SetFloat ("Speed", 0f);