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Game Development How to Make a Video Game Player Input and Cameras Move the Player with Animation

Tim T. Bigelow-Martin
Tim T. Bigelow-Martin
5,744 Points

A Heap of compiler issues on playmode! (unity 5.5.2f1)

After adding the player object and programming him to stay on the ground i get this error when I try to enter playmode:

All compiler errors have to be fixed before you can enter playmode! 0x0000000141519A3B (Unity) StackWalker::GetCurrentCallstack

I have no idea what any of this means and i can't simply just click on the error in the console because it takes me nowhere.

Update: It has come to my attention that the issue might have to do with the script, so ill mention it here just in case:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PlayerMovement : MonoBehaviour {

    private Animator playerAnimator;
    private float moveHorizontal;
    private float moveVertical;
    private Vector3 movement;

    // Use this for initialization
    void Start () {

    }

    // Update is called once per frame
    void Update () {
        moveHorizontal = Input.GetAxisRaw ("Horizontal");
        moveVertical = Input.GetAxisRaw("Vertical");

        movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
    }
}
Tim T. Bigelow-Martin
Tim T. Bigelow-Martin
5,744 Points

I am using microsoft visual studios 2015 for clarification.

I'm not especially adept at reading all those nonsense errors and, even if I were to be, It doesn't really look like there's a ton of super useful intelligence hidden in there. Could you possibly share some of the added code/describe the configuration of the player a bit more? You might have to undo things step by step until you find the culprit.