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Aurelian Spodarec
7,369 PointsA little confused
Hello, i got what the class is , how it works with h file and m file but now i face a problem .
What this means? could somebody explain it to me how it works?
#import "THTitleScene.h"
#import "THGamePlayScene.h"
@implementation THTitleScene
-(id)initWithSize:(CGSize)size {
if (self = [super initWithSize:size]) {
/* Setup your scene here */
SKSpriteNode *background = [SKSpriteNode spriteNodeWithImageNamed:@"splash_1"];
background.position = CGPointMake(CGRectGetMidX(self.frame), CGRectGetMidY(self.frame));
[self addChild:background];
}
return self;
}
- (void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
THGamePlayScene *gamePlayScene = [THGamePlayScene sceneWithSize:self.frame.size];
SKTransition *transition = [SKTransition fadeWithDuration:1.0];
[self.view presentScene:gamePlayScene transition:transition];
}
@end
#import "THGamePlayScene.h"
@implementation THGamePlayScene
-(id)initWithSize:(CGSize)size {
if (self = [super initWithSize:size]) {
/* Setup your scene here */
SKSpriteNode *background = [SKSpriteNode spriteNodeWithImageNamed:@"background_1"];
background.position = CGPointMake(CGRectGetMidX(self.frame), CGRectGetMidY(self.frame));
[self addChild:background];
}
return self;
}
@end
Aurelian Spodarec
7,369 Pointsim not sure what is the self addChild and how it works same as the -(void) , how this touches began? and why are there pointers? how does it works ? I looked and searched about ti but im still a bit confused . I hope I described it better
Kai Schuerrer
11,208 PointsKai Schuerrer
11,208 PointsWell, what exactly is your problem? Please describe it properly.