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JavaScript React Components React Component Patterns Optimize Performance with PureComponent

All player elements still update when I change one score

Here is my code (note: I'm not passing the player index down to the counter component because I wrote my changeScore method differently):

import React, { PureComponent } from 'react';
import Counter from './Counter';

class Player extends PureComponent {
  render() {
    console.log(this.props.name + " Rendered");
    return (
      <div className="player">
        <span className="player-name">
          <button className="remove-player" onClick={() => this.props.removePlayer(this.props.id)}></button>
          { this.props.name }


export default Player;

And here is the changeScore function:

  handleChangeScore = (index) => {
    //returning a function that is called by the Counter component
    return (change) => {
      //updating the score 
      this.setState(prevState => ({ score: prevState.players[index].score += change }));

And how I pass it to the player component:

        {this.state.players.map((player, index) =>

If anyone has any idea why this might not be working correctly for me that would be great.

Anton Escalante
Anton Escalante
1,558 Points

Were you able to figure this one?

Happening to me as well.

Omar Gonzalez
.a{fill-rule:evenodd;}techdegree seal-36
Omar Gonzalez
Full Stack JavaScript Techdegree Graduate 18,444 Points

Hello, The reason there are no changes is that you are missing index={this.props.index} between score and changeScore


I hope that helps