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Python

Alright! Now I need you to add a new property called doubles. It should return True if both of the dice have the same va

Adding new property "Doubles" Wanting to return True if doubles are rolled. Am I getting close or have I veered off the track again?

hands.py
from dice import D6


class Hand(list):
    def __init__(self, size=0, die_class=None, *args, **kwargs):
        if not die_class:
            raise ValueError("You must provide a die class")
        super().__init__()

        for _ in range(size):
            self.append(die_class())
        self.sort()

    def _by_value(self, value):
        dice = []
        for die in self:
            if die == value:
                dice.append(die)
        return dice


class CapitalismHand(Hand):
    def __init__(self):
        super().__init__(size = 2, die_class = D6)

    @property          # I think my mistake is in here, just not sure what I am doing wrong
     def doubles(self):
        for num in self._sets.values():
            if num > 1:
        return  True
        return  False  # if the loop does not return True allows method to exit gracefully




    @property
    def ones(self):
        return self._by_value(1)

    @property
    def twos(self):
        return self._by_value(2)

    @property
    def threes(self):
        return self._by_value(3)

    @property
    def fours(self):
        return self._by_value(4)

    @property
    def fives(self):
        return self._by_value(5)

    @property
    def sixes(self):
        return self._by_value(6)

    @property
    def _sets(self):
        return {
            1: len(self.ones),
            2: len(self.twos),
            3: len(self.threes),
            4: len(self.fours),
            5: len(self.fives),
            6: len(self.sixes)
        }

3 Answers

Steven Parker
Steven Parker
231,269 Points

It looks like you just have some indentation issues. The "def" should line up with "@property" above it, and the final "return" needs to line up with the "def".

Brian Smith
Brian Smith
4,957 Points
from dice import D6

class Hand(list):
    def __init__(self, size=0, die_class=None, *args, **kwargs):
        if not die_class:
            raise ValueError("You must provide a die class")
        super().__init__()

        for _ in range(size):
            self.append(die_class())
        self.sort()

    def _by_value(self, value):
        dice = []
        for die in self:
            if die == value:
                dice.append(die)
        return dice


class CapitalismHand(Hand):
    def __init__(self, *args, **kwargs):
        super().__init__(size=2, die_class=D6, *args, **kwargs)    

    @property
    def doubles(self):
        return self[0] == self[1]

    @property
    def ones(self):
        return self._by_value(1)

    @property
    def twos(self):
        return self._by_value(2)

    @property
    def threes(self):
        return self._by_value(3)

    @property
    def fours(self):
        return self._by_value(4)

    @property
    def fives(self):
        return self._by_value(5)

    @property
    def sixes(self):
        return self._by_value(6)

    @property
    def _sets(self):
        return {
            1: len(self.ones),
            2: len(self.twos),
            3: len(self.threes),
            4: len(self.fours),
            5: len(self.fives),
            6: len(self.sixes)
        }
David Capella
David Capella
4,126 Points

You already set self as two D6, so you only have to compare yourself twice, [0] and [1]. Such as:

def doubles(self):
        return self[0] == self[1]

If they match it will equal True and return it. If they do not match it will equal False and return that.