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Start your free trialKhaleel Yusuf
15,208 PointsAnd, finally, if I have doubles, I want to reroll the hand. Add a classmethod to CapitalismHand named reroll that return
I need so much help.
from dice import D6
class Hand(list):
def __init__(self, size=0, die_class=None, *args, **kwargs):
if not die_class:
raise ValueError("You must provide a die class")
super().__init__()
for _ in range(size):
self.append(die_class())
self.sort()
def _by_value(self, value):
dice = []
for die in self:
if die == value:
dice.append(die)
return dice
@property
def doubles(self):
if self[0] == self[1]:
return True
else:
return False
class CapitalismHand(Hand):
def __init__(self, *args, **kwargs):
super().__init__(size=2, die_class=D6, *args, **kwargs)
@property
def ones(self):
return self._by_value(1)
@property
def twos(self):
return self._by_value(2)
@property
def threes(self):
return self._by_value(3)
@property
def fours(self):
return self._by_value(4)
@property
def fives(self):
return self._by_value(5)
@property
def sixes(self):
return self._by_value(6)
@property
def _sets(self):
return {
1: len(self.ones),
2: len(self.twos),
3: len(self.threes),
4: len(self.fours),
5: len(self.fives),
6: len(self.sixes)
}
1 Answer
Steven Parker
231,269 PointsThe last step is simply a matter of returning a new instance, and since a classmethod gets its own class as the first argument (typically named "cls"), you can just use it to "return cls()
".
Also, while your step 2 code was fine, you could make it more compact by simply returning the result of the comparison directly:
@property
def doubles(self):
return self[0] == self[1]
It also could have been added to "CapitalismHand" instead of "Hand".