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Start your free trialSabrina Polakoff
2,767 PointsButton animation Spritekit with Swift
Hi, I'm trying to find a way so that when a user touches a button it switches to a new SKSpriteNode and when he releases his finger the SKSpriteNode switches to a third one. With my code it is only working one way. How can I continue doing this?
Thanks
This is the code I have for the moment:
override func touchesBegan(touches: NSSet, withEvent event: UIEvent) { /* Called when a touch begins */
for touch: AnyObject in touches {
let location = touch.locationInNode(self)
if self.nodeAtPoint(location) == self.noAdsButton {
noAdsButton.hidden = true
noAds1Button.hidden = false
}
if self.nodeAtPoint(location) == self.rankingButton {
rankingButton.hidden = true
ranking1Button.hidden = false
}
if self.nodeAtPoint(location) == self.musicOnButton {
musicOnButton.hidden = true
musicOff1Button.hidden = false
musicOffButton.hidden = true
}
if self.nodeAtPoint(location) == self.soundOnButton {
soundOnButton.hidden = true
soundOff1Button.hidden = false
soundOffButton.hidden = true
}
}
}
override func touchesMoved(touches: NSSet, withEvent event: UIEvent) {
for touch: AnyObject in touches{
let location = touch.locationInNode(self)
if self.nodeAtPoint(location) == self.noAdsButton {
noAdsButton.hidden = false
noAds1Button.hidden = true
}
if self.nodeAtPoint(location) == self.rankingButton {
rankingButton.hidden = false
ranking1Button.hidden = true
}
if self.nodeAtPoint(location) == self.musicOnButton {
musicOnButton.hidden = false
musicOff1Button.hidden = true
musicOffButton.hidden = true
}
if self.nodeAtPoint(location) == self.soundOnButton {
soundOnButton.hidden = false
soundOff1Button.hidden = true
soundOffButton.hidden = true
}
}
}
override func touchesEnded(touches: NSSet, withEvent event: UIEvent) {
for touch: AnyObject in touches {
let location = touch.locationInNode(self)
if self.nodeAtPoint(location) == self.noAdsButton {
noAdsButton.hidden = false
noAds1Button.hidden = true
}
if self.nodeAtPoint(location) == self.rankingButton {
rankingButton.hidden = false
ranking1Button.hidden = true
}
if self.nodeAtPoint(location) == self.musicOnButton {
musicOnButton.hidden = true
musicOff1Button.hidden = true
musicOffButton.hidden = false
audioPlayer.stop()
}
if self.nodeAtPoint(location) == self.soundOnButton {
soundOnButton.hidden = true
soundOff1Button.hidden = true
soundOffButton.hidden = false
}
}
}