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C# gaming.

When I press play and I jump to the left, my game pauses itself. Why is that?

using UnityEngine;
using System.Collections;

public class FlyPickup : MonoBehaviour {

    void OnTriggerEnter(Collider other) {

        // If the Collider other is tagged with "Player"...
        if (other.CompareTag ("player")) {

            Destroy (gameObject);


Here is the video: https://www.youtube.com/watch?v=i5QjcPf9P84

I've tried to mess with it all day, but nothing works >.<

1 Answer

Audrey Steed
Audrey Steed
1,112 Points

Is your script on the player game object?