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Start your free trialTaylor Porter
2,338 PointsC# Syntax help
Could someone check this code and see what I did wrong? I just can't seem to find out my syntax errors.
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class GameState : MonoBehaviour {
private bool gameStarted = false;
[SerializeField]
private Text gameStateText;
[SerializeField]
private GameObject player;
[SerializeField]
private BirdMovement birdMovement;
[SerializeField]
private FollowCamera followCamera;
private float restartDelay = 3f;
private float restartTimer;
private PlayerMovement playerMovement;
private PlayerHealth playerHealth;
// Use this for initialization
void Start () {
Cursor.visible = false;
playerMovement = player.GetComponent<PlayerMovement> ();
playerHealth = player.GetComponent<playerHealth> ();
// Prevent the player from moving at the start of the game
playerMovement.enabled = false;
// Prevent the bird from moving at the start of the game
birdMovement.enabled = false;
// Prevent the follow camera from moving to its game position
followCamera.enabled = false;
}
// Update is called once per frame
void Update () {
// If the game has not started and the player presses the space bar...
if (gameStated == false && Input.GetKeyUp (KeyCode.Space)) {
// ...Start the game
StartGame();
}
// If the player is no longer alive...
if (playerHealth.alive == false) {
// ...end the game...
EndGame();
// ...increment the timer to count up to restarting...
restartTimer = restartTimer + Time.deltaTime;
// ... and if it reaches the restart delay...
if (restartTimer >= restartDelay) {
// ...then reload the currently loaded level.
Application.LoadLevel (Application.loadedLevel);
}
}
}
private void StartGame(); {
// Set the game state
gameStarted = true;
// removing the start text
gameStateText.color = Color.clear;
// Allow the player the move
playerMovement.enabled = true;
// Allow the bird to move
birdMovement.enabled = true;
// Allow the camera to move
cameraMovement.enabled = true;
}
private void EndGame(); {
// Set the game state
gameStarted = false;
//Show the game over text
gameStateText.color = Color.white;
gameStateText.text = "Game Over!";
// Remove the player from the game
player.SetActive (false);
}
}
2 Answers
Steven Parker
231,269 PointsIt looks like you have a stray semicolon (;) on each of these two lines:
private void StartGame(); {
...
private void EndGame(); {
Taylor Porter
2,338 PointsThanks!