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Game Development How to Make a Video Game Score, Enemies, and Game State Add a Start and End

Camera no longer follows frog

using UnityEngine; using System.Collections; using UnityEngine.UI; using UnityEngine.SceneManagement;

public class GameState : MonoBehaviour {

private bool gameStarted =  false;
[SerializeField]
private Text gameStateText;
[SerializeField]
private GameObject player;
[SerializeField]
private BirdMovement birdMovement;

[SerializeField]
private FollowCamera followCamera;
private float restartDelay = 3f;
private float restartTimer;
private PlayerMovement playerMovement;
private PlayerHealth playerHealth;

// Use this for initialization
void Start () {
    Cursor.visible = false;
    playerMovement = player.GetComponent<PlayerMovement>();
    playerHealth = player.GetComponent<PlayerHealth>();
    playerMovement.enabled = false;
    birdMovement.enabled = false;
    followCamera.enabled = false;

}

// Update is called once per frame
void Update () {
    if (gameStarted == false && Input.GetKeyUp (KeyCode.Space))
    {
        StartGame();
    }
    if (playerHealth.alive == false)
    {
        EndGame();
        restartTimer = restartTimer + Time.deltaTime;

        if (restartTimer >= restartDelay)
        {
            SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
        }
    }
}

private void StartGame()
{
    gameStarted = true;

    gameStateText.color = Color.clear;

    playerMovement.enabled = true;
    birdMovement.enabled = true;
}

private void EndGame()
{
    gameStarted = false;

    gameStateText.color = Color.white;

    gameStateText.text = "Game Over!";
    player.SetActive(false);
}

}

2 Answers

Jennifer Nordell
seal-mask
STAFF
.a{fill-rule:evenodd;}techdegree
Jennifer Nordell
Treehouse Teacher

Hi there Reginald Augustin ! Sorry for the delay in my response, but I believe I've located the problem. When the Start() method is called the followCamera.enabled is set to false. And this part is correct. It seems though that you've forgotten to re-enable it in the StartGame() method. Take a look:

    private void StartGame() {

        gameStarted = true;
        gameStateText.color = Color.clear;
        playerMovement.enabled = true;
        birdMovement.enabled = true;
        followCamera.enabled = true;  //This line is missing entirely from your code
    }

Try adding that line and see if you notice a difference! Hope we can get the camera following the frog :frog: again! :sparkles:

Thanks it worked :)