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can someone assist me guys

Challenge Task 2 of 3 Alright! Now I need you to add a new property called doubles. It should return True if both of the dice have the same value. Otherwise, return False.

hands.py
```from dice import D6

class Hand(list):
def __init__(self, size=0, die_class=None, *args, **kwargs):
if not die_class:
raise ValueError("You must provide a die class")
super().__init__()

for _ in range(size):
self.append(die_class())
self.sort()

def _by_value(self, value):
dice = []
for die in self:
if die == value:
dice.append(die)
return dice

class CapitalismHand(Hand):
def __init__(self, *args, **kwargs):
super().__init__(size=2, die_class=D6, *args, **kwargs)

@property
def doubles(self):
if self[0] == self[1]:
return True
else:
return False

@property
def twos(self):
return self._by_value(2)

@property
def threes(self):
return self._by_value(3)

@property
def fours(self):
return self._by_value(4)

@property
def fives(self):
return self._by_value(5)

@property
def sixes(self):
return self._by_value(6)

@property
def _sets(self):
return {
1: len(self.ones),
2: len(self.twos),
3: len(self.threes),
4: len(self.fours),
5: len(self.fives),
6: len(self.sixes)
}
```

I think your @property line shouldn't be indented.

The below worked for me

```    @property
def doubles(self):
if self[0]==self[1]:
return True
else:
return False
```

from dice import D6

class Hand(list): def init(self, size=0, die_class=None, *args, **kwargs): if not die_class: raise ValueError("You must provide a die class") super().init()

```    for _ in range(size):
self.append(die_class())
self.sort()

def _by_value(self, value):
dice = []
for die in self:
if die == value:
dice.append(die)
return dice
```

class CapitalismHand(Hand): def init(self): super().init(size=2, die_class=D6) def init(self): super().init(size=2, die_class=D6) @property def doubles(self): if self[0]==self[1]: return True else: return False @property def ones(self): return self._by_value(1)

```@property
def twos(self):
return self._by_value(2)

@property
def threes(self):
return self._by_value(3)

@property
def fours(self):
return self._by_value(4)

@property
def fives(self):
return self._by_value(5)

@property
def sixes(self):
return self._by_value(6)

@property
def _sets(self):
return {
1: len(self.ones),
2: len(self.twos),
3: len(self.threes),
4: len(self.fours),
5: len(self.fives),
6: len(self.sixes)
}
```

I can't read your code properly because it is not formatted properly

am still geting a bummer

this exact code worked for me:

```from dice import D6

class Hand(list):
def __init__(self, size=0, die_class=None, *args, **kwargs):
if not die_class:
raise ValueError("You must provide a die class")
super().__init__()

for _ in range(size):
self.append(die_class())
self.sort()

def _by_value(self, value):
dice = []
for die in self:
if die == value:
dice.append(die)
return dice

@property
def doubles(self):
if self[0]==self[1]:
return True
else:
return False

class CapitalismHand(Hand):
def __init__(self, *args, **kwargs):
super().__init__(size=2, die_class=D6, *args, **kwargs)

@property
def twos(self):
return self._by_value(2)

@property
def threes(self):
return self._by_value(3)

@property
def fours(self):
return self._by_value(4)

@property
def fives(self):
return self._by_value(5)

@property
def sixes(self):
return self._by_value(6)

@property
def _sets(self):
return {
1: len(self.ones),
2: len(self.twos),
3: len(self.threes),
4: len(self.fours),
5: len(self.fives),
6: len(self.sixes)
}
```

thanks willy you are life saver