Welcome to the Treehouse Community

The Treehouse Community is a meeting place for developers, designers, and programmers of all backgrounds and skill levels to get support. Collaborate here on code errors or bugs that you need feedback on, or asking for an extra set of eyes on your latest project. Join thousands of Treehouse students and alumni in the community today. (Note: Only Treehouse students can comment or ask questions, but non-students are welcome to browse our conversations.)

Looking to learn something new?

Treehouse offers a seven day free trial for new students. Get access to thousands of hours of content and a supportive community. Start your free trial today.

JavaScript Introducing JavaScript Let's Make a Game Modifying Values

Daniel Shereni
Daniel Shereni
1,533 Points

Can't complete challenge task 2/2

It keeps saying that "Task 1 is no longer passing" after I've entered the answer to the code 2/2 code challenge. I input the correct answer for the first task and I can't figure out where I'm wrong on the second one. Could you please help?

game.js
let game;
let player;
let platforms;
let badges;
let coins;
let cursors;
let jumpButton;
let text;
let winningMessage;
let won = false;
let currentScore = 0;
const winningScore = 100;

function createCoins() {
    coins = game.add.physicsGroup();

    coinCreate(375, 100, 'coin');

}

function createPlatforms() {
    platforms = game.add.physicsGroup();

    platforms.create(300, 100, 'platform');
    platforms.create(400, 450, 'platform2');
    platforms.create(100, 450, 'platform');

    platforms.setAll('body.immovable', true);
}

function createBadge() {
    badges = game.add.physicsGroup();

    const badge = badges.create(550, 450, 'badge');
    badge.animations.add('spin');
    badge.animations.play('spin', 10, true);
}

function coinCreate(left, top, coinImage) {
    const coin = coins.create(left, top, coinImage);
    coin.animations.add('spin');
    coin.animations.play('spin', 10, true);
}

function collectHandler(player, coin) {
    coin.kill();
    currentScore = currentScore + 10;
    if (currentScore === winningScore) {
        createBadge();
    }
}

function collectBadgeHandler(player, badge) {
    badge.kill();
    won = true;
}

window.onload = function () {

    game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create, update: update, render: render });

    function preload() {

        game.stage.backgroundColor = '#5db1ad';
        //Load images
        game.load.image('platform', 'platform_1.png');
        game.load.image('platform2', 'platform_2.png');
        //Load spritesheets
        game.load.spritesheet('player', 'chalkers.png', 48, 62);
        game.load.spritesheet('coin', 'coin.png', 36, 44);
        game.load.spritesheet('badge', 'badge.png', 42, 54);
    }

    function create() {

        player = game.add.sprite(50, 600, 'player');
        player.animations.add('walk');
        player.anchor.setTo(0.5, 1);

        game.physics.arcade.enable(player);

        player.body.collideWorldBounds = true;
        player.body.gravity.y = 500;

        createCoins();
        createPlatforms();

        cursors = game.input.keyboard.createCursorKeys();
        jumpButton = game.input.keyboard.addKey(Phaser.Keyboard.SPACEBAR);

        text = game.add.text(16, 16, "SCORE: " + currentScore, { font: "Press Start 2P", fontSize: 18, fill: "white" });
        winningMessage = game.add.text(game.world.centerX, 250, "", { font: "Press Start 2P", fontSize:"48px", fill: "white" });
        winningMessage.anchor.setTo(0.5, 1);

    }

    function update() {
        text.text = "SCORE: " + currentScore;
        game.physics.arcade.collide(player, platforms);
        game.physics.arcade.overlap(player, coins, collectHandler);
        game.physics.arcade.overlap(player, badges, collectBadgeHandler);

        player.body.velocity.x = 0;

        if (cursors.left.isDown) {
            player.animations.play('walk', 10, true);
            player.body.velocity.x = -300;
            player.scale.x = - 1;
        }
        else if (cursors.right.isDown) {
            player.animations.play('walk', 10, true);
            player.body.velocity.x = 300;
            player.scale.x = 1;
        }
        else {
            player.animations.stop();
        }

        if (jumpButton.isDown && (player.body.onFloor() || player.body.touching.down)) {
            player.body.velocity.y = -400;
        }
        if (won) {
            winningMessage.text = "YOU WIN!!!";
        }

    }

    function render() {

    }

};

2 Answers

Steven Parker
Steven Parker
220,352 Points

In task 1, you changed the coordinates of the first platform, but now they seem to have gone back to where they were before.

The challenges always give this instruction: "Important: In each task of this code challenge, the code you write should be added to the code from the previous task."

Daniel Shereni
Daniel Shereni
1,533 Points

Oh thanks, I'd figured that a day ago but thanks anyway =)

Steven Parker
Steven Parker
220,352 Points

You can always delete an unneeded question before it has been answered.