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iOS

Can't figure out Enum Methods Challenge task 2

Can't figure out what I'm doing wrong. Challenge 2

"Next, add a method to the enum named button that returns an instance of the class UIBarButtonItem configured properly. An example of how to create an instance for this task is shown in the comments below. Use the same initializer.

In the method, using the associated values as titles for the button, return a button with style UIBarButtonStyle.done for the done member of the BarButton enum. Similarly for the edit member, return a UIBarButtonItem instance with the style set to UIBarButtonStyle.plain.

In both cases you can pass nil for target and action. Once you have a method, call it on the value we created in the previous task and assign it to a constant named button."

link to challenge https://teamtreehouse.com/library/enumerations-and-optionals-in-swift-3/introduction-to-enumerations/enum-methods

Here's my code. It won't compile but seems to work on playground :

enum Button {
    case done(String)
    case edit(String)

    func button() -> UIBarButtonItem {
        switch self {
        case .done(let value):
            return UIBarButtonItem(
                title: value,
                style: UIBarButtonItemStyle.done,
                target: nil,
                action: nil)
        case .edit(let value):
            return UIBarButtonItem(
                title: value,
                style: UIBarButtonItemStyle.plain,
                target: nil,
                action: nil)
        }
    }
}

let done = Button.done("Save")

let button = done.button()

2 Answers

I got it to work when I switched inside the method from "let value" to "let title" and also changed the variables in the returns:

enum BarButton {
        case done(title: String)
        case edit(title: String)

        func button() -> UIBarButtonItem {
            switch self {
            case .done(let title):
                return UIBarButtonItem(title: title, style: .done, target: nil, action: nil)
            case .edit(let title):
                return UIBarButtonItem(title: title, style: .plain, target: nil, action: nil)
            }

        }
    }

    let done = BarButton.done(title: "Save")
    let doneButton = done.button()

That works! thanks!!

Hello Phillipp, I took your code and changed one thing on the last line from: "let doneButton = done.button()" to: "let button = done.button()" It passed. :)

Hi Jonathan,

The challenge you link to is for "Enumerations and Optionals in Swift 3" and has some different syntax (see below) from Swift 2.

  • The Swift 3 Challenge changes the enum title: enum Button becomes enum BarButton
  • Also, because this is Swift 3 you need to include the argument label when you make an instance of BarButton.done
  • Make those tweaks, and your code should compile and pass in Treehouse
  • Also, you do not need to include UIBarButtonItemStyle when creating your button inside your button() method, you are okay to just write .done and .plain
enum BarButton {
    case done(title: String)
    case edit(title: String)
}

let done = BarButton.done(title: "Save")

Thanks so much! However when I make these changes the compiler say: Bummer! Make sure you assign to button the result of calling button(). Do not create an instance of UIBarButtonItem and assign it directly. I thought that is what I was doing??

enum BarButton {
    case done(String)
    case edit(String)

    func button() -> UIBarButtonItem {
        switch self {
        case .done(let value):
            return UIBarButtonItem(
                title: value,
                style: .done,
                target: nil,
                action: nil)
        case .edit(let value):
            return UIBarButtonItem(
                title: value,
                style: .plain,
                target: nil,
                action: nil)
        }
    }
}

let done = BarButton.done(title: "Save")

let button = done.button()