Welcome to the Treehouse Community

Want to collaborate on code errors? Have bugs you need feedback on? Looking for an extra set of eyes on your latest project? Get support with fellow developers, designers, and programmers of all backgrounds and skill levels here with the Treehouse Community! While you're at it, check out some resources Treehouse students have shared here.

Looking to learn something new?

Treehouse offers a seven day free trial for new students. Get access to thousands of hours of content and join thousands of Treehouse students and alumni in the community today.

Start your free trial

Python Object-Oriented Python Dice Roller RPG Roller

Xavi Domingo
Xavi Domingo
2,311 Points

Can't get the length of a hand

I don't know what it means. I've tried it in an external IDE and it seems to work.

dice.py
import random


class Die:
    def __init__(self, sides=2):
        if sides < 2:
            raise ValueError("Can't have fewer than two sides")
        self.sides = sides
        self.value = random.randint(1, sides)

    def __int__(self):
        return self.value

    def __add__(self, other):
        return int(self) + other

    def __radd__(self, other):
        return self + other

    def __repr__(self):
        return str(self.value)

class D20(Die):
    def __init__(self):
        super().__init__(sides=20)
hands.py
from dice import D20

class Hand(list):
    def __init__(self, *args, **kwargs):
        super().__init__()

    def roll(self, size, die_class=D20):
        for _ in range(size):
            self.append(die_class())
        return self

    @property
    def total(self):
        return sum(self)

1 Answer

Kai Long Chan
Kai Long Chan
3,238 Points

The roll method in the hands.py should be class method.

The list append should move to the init because the question mentioned that "Hand.roll(2)" is called