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Start your free trialDaniel Fragoso
5,333 PointsCan't pass this challenge for the life of me...
Can someone help me out here? Here's what I've got so far, I keep getting a "Can't get the length of a 'Hand'" error.
import random
class Die:
def __init__(self, sides=2):
if sides < 2:
raise ValueError("Can't have fewer than two sides")
self.sides = sides
self.value = random.randint(1, sides)
def __int__(self):
return self.value
def __add__(self, other):
return int(self) + other
def __radd__(self, other):
return self + other
class D20(Die):
def __init__(self):
super().__init__(20)
from dice import Die, D20
class Hand(list):
@property
def total(self):
return sum(self)
@classmethod
def roll(cls, size):
for _ in range(size):
cls.append(D20)
return cls
1 Answer
Steven Parker
231,269 PointsI think you're pretty close.
This challenge gets a lot of questions, but it seems like most folks like to customize the intialization of Hand. I see you went for the same approach as I did, only adding the new code to roll (either method can be made to work).
But you have a few issues yet:
- you probably don't want to append to the class itself (
cls
), create an instance first - when you roll (instantiate) the D20's, you need parentheses after the name
- be sure to return the created instance
Daniel Fragoso
5,333 PointsDaniel Fragoso
5,333 PointsThis version of the code works in Workspaces but it doesn't pass the challenge. Can you help me out?
Edit: I erased that .value and it worked! Thanks for the help!
Steven Parker
231,269 PointsSteven Parker
231,269 PointsYou don't need the value property, just "roll" the
D20()
.Otherwise it should work, even though a few things are a bit unconventional. Typically, the first argument of a classmethod would be named "cls", and normally you would refer to that instead of naming the class explicitly.