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Game Development

Rasmus Hall
Rasmus Hall
1,260 Points

cant rotatearound in local space

hi im making a little game here and im trying to get the a barrel rotatearound my tank but when the tank is rotated the angle of which the barrel rotates doesnt change, how do i make a rotatearound funcion in local space? here's my code:

GameObject player;
Vector3 playerposition;
public Vector3 rotateaxis;
public int rotatemax;
public int rotatemin;
public int rotate;

// Use this for initialization
void Start () {
    player = GameObject.Find("Player");
    playerposition = player.transform.position;
}

// Update is called once per frame
void Update () {
    if (Input.GetKey("e") && rotatemin < rotate)
    {
        transform.RotateAround(playerposition, rotateaxis, 1f);
        rotate = rotate - 1;

    }
    if (Input.GetKey("q") && rotatemax > rotate)
    {
        transform.RotateAround(playerposition, rotateaxis, -1f);
        rotate = rotate + 1;

    }
}

}