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Rasmus Hall
1,260 Pointscant rotatearound in local space
hi im making a little game here and im trying to get the a barrel rotatearound my tank but when the tank is rotated the angle of which the barrel rotates doesnt change, how do i make a rotatearound funcion in local space? here's my code:
GameObject player;
Vector3 playerposition;
public Vector3 rotateaxis;
public int rotatemax;
public int rotatemin;
public int rotate;
// Use this for initialization
void Start () {
player = GameObject.Find("Player");
playerposition = player.transform.position;
}
// Update is called once per frame
void Update () {
if (Input.GetKey("e") && rotatemin < rotate)
{
transform.RotateAround(playerposition, rotateaxis, 1f);
rotate = rotate - 1;
}
if (Input.GetKey("q") && rotatemax > rotate)
{
transform.RotateAround(playerposition, rotateaxis, -1f);
rotate = rotate + 1;
}
}
}