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# Can't understand how to do this challange

So I am doing a challenge and I am given this question:

Now update Hand in hands.py. I'm going to use code similar to Hand.roll(2) and I want to get back an instance of Hand with two D20s rolled in it. I should then be able to call .total on the instance to get the total of the two dice.

I'll leave the implementation of all of that up to you. I don't care how you do it, I only care that it works.

And my code is at the bottom of the comment.

Can someone please tell me what i did wrong and How I can complete this challenge?

Thanks!

dice.py
```import random

class Die:
def __init__(self, sides=2):
if sides < 2:
raise ValueError("Can't have fewer than two sides")
self.sides = sides
self.value = random.randint(1, sides)

def __int__(self):
return self.value

return int(self) + other

return self + other

class D20(Die):
def __init__(self):
super().__init__(sides=20)
```
hands.py
```from dice import D20
class Hand(list):
@property
def total(self):
return sum(self)

def roll(self, rolls):
from _ in range(rolls):
self.append(int(D20.value))
```

• To be called as `Hand.roll(2)`, the method `roll` needs to be decorated as a `@classmethod`
• As a classmethod, there is no instance yet, so create one using `inst = self()` since self points to the class when decorated as a classmethod
• The instance created needs to be returned! So include a `return inst` in the method
Not syntactically wrong, but a style norm is to use `cls` instead of `self` in the classmethod code.