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Start your free trialGuide Alison Ndapasowa
11,218 PointsCapitalism the game
l am lights out on this one.
from dice import D6
class Hand(list):
def __init__(self, size=0, die_class=None, *args, **kwargs):
if not die_class:
raise ValueError("You must provide a die class")
super().__init__()
for _ in range(size):
self.append(die_class())
self.sort()
def _by_value(self, value):
dice = []
for die in self:
if die == value:
dice.append(die)
return dice
# class CapitalismHand(Hand):
# def __init__(self):
# super().__init__(size=2, die_class=D6)
class CapitalismHand(Hand):
def __init__(self):
super().__init__(size=2, die_class=D6)
@property
def ones(self):
return self._by_value(1)
@property
def twos(self):
return self._by_value(2)
@property
def threes(self):
return self._by_value(3)
@property
def fours(self):
return self._by_value(4)
@property
def fives(self):
return self._by_value(5)
@property
def sixes(self):
return self._by_value(6)
@property
def _sets(self):
return {
1: len(self.ones),
2: len(self.twos),
3: len(self.threes),
4: len(self.fours),
5: len(self.fives),
6: len(self.sixes)
}
2 Answers
Steven Parker
231,269 PointsIt looks like you're working on task 2. There are several properties implemented already to use as a model for the syntax.
So, implement a new property named "doubles", and have it return the result of comparing the values of the two dice in the hand.
Guide Alison Ndapasowa
11,218 PointsI see . Thanks very much.
Steven Parker
231,269 PointsSteven Parker
231,269 PointsGuide Alison Ndapasowa — Glad to help. You can mark a question solved by choosing a "best answer".
And happy coding!