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Start your free trialStheven Cabral
Full Stack JavaScript Techdegree Graduate 29,854 PointsCapitalism, the Game challenge part 3 help
Challenge: And, finally, if I have doubles, I want to reroll the hand. Add a classmethod to CapitalismHand named reroll that returns a new instance of the class, effectively rerolling the hand.
Could someone point out what is wrong with my 'reroll' classmethod. Am I calling self.doubles correctly?
Thank You
from dice import D6
class Hand(list):
def __init__(self, size=0, die_class=None, *args, **kwargs):
if not die_class:
raise ValueError("You must provide a die class")
super().__init__()
for _ in range(size):
self.append(die_class())
self.sort()
def _by_value(self, value):
dice = []
for die in self:
if die == value:
dice.append(die)
return dice
class CapitalismHand(Hand):
def __init__(self, size=0, die_class=None, *args, **kwargs):
super().__init__(size=2, die_class=D6)
@property
def doubles(self):
if self[0] == self[1]:
return True
else:
return False
@classmethod
def reroll(cls):
if self.doubles is True:
return cls()
@property
def ones(self):
return self._by_value(1)
@property
def twos(self):
return self._by_value(2)
@property
def threes(self):
return self._by_value(3)
@property
def fours(self):
return self._by_value(4)
@property
def fives(self):
return self._by_value(5)
@property
def sixes(self):
return self._by_value(6)
@property
def _sets(self):
return {
1: len(self.ones),
2: len(self.twos),
3: len(self.threes),
4: len(self.fours),
5: len(self.fives),
6: len(self.sixes)
}
1 Answer
Steven Parker
231,269 PointsThe discussion about the relationship between "reroll" and having doubles wasn't meant to be part of the code. Your "reroll" method should simply return a new hand.
Edward Humphreys
17,884 PointsEdward Humphreys
17,884 PointsThanks Steven. This was very unclear from the question. I spent a fair whack of time struggling, as I was incorporating the re-rolling element.