 # Checked my draw_map() function and it appears identical to what was written in the video, but my map is really screwy

My map ends up looking uneven and awkward when I run the game. The top row is fine then the next row down is just really long. So instead of a box, I just get something very different. If anyone has any ideas on what's going wrong, I'd appreciate your help.

Thank you.

```CELLS = [(0, 0), (1, 0), (2, 0), (3, 0), (4,0),
(0, 1), (1, 1), (2, 1), (2, 1), (2, 1),
(0, 2), (1, 2), (2, 2), (2, 2), (2, 2),
(0, 3), (1, 3), (2, 3), (2, 3), (2, 3),
(0, 4), (1, 4), (2, 4), (2, 4), (2, 4)]

def clear_screen():
os.system('cls' if os.name == 'nt' else 'clear')

def get_locations():
return random.sample(CELLS, 3)

def move_player(player, move):
x, y = player
if move == "LEFT":
x -= 1
if move == "RIGHT":
x += 1
if move == "UP":
y -= 1
if move == "DOWN":
y += 1
return x, y

def get_moves(player):
moves = ["LEFT", "RIGHT", "UP", "DOWN"]
x, y = player
if x == 0:
moves.remove("LEFT")
if x == 4:
moves.remove("RIGHT")
if y == 0:
moves.remove("UP")
if y == 4:
moves.remove("DOWN")
return moves

def draw_map(player):
print(" _" * 5)
tile = "|{}"

for cell in CELLS:
x, y = cell
if x < 4:
line_end = ""
if cell == player:
output = tile.format("X")
else:
output = tile.format("_")
else:
line_end = "\n"
if cell == player:
output = tile.format("X|")
else:
output = tile.format("_|")
print(output, end = line_end)

def game_loop():
monster, door, player = get_locations()

while True:
draw_map(player)
valid_moves = get_moves(player)

print("Room: {}".format(player))
print("You can move {}".format(", ".join(valid_moves)))
print("Type QUIT to quit")

move = input("> ")
move = move.upper()

if move == 'QUIT':
break
if move in valid_moves:
player = move_player(player, move)
else:
input("\n ** Walls are hard, stop running into them. **\n")
clear_screen()

clear_screen()
print("DUNGEON QUEST!")
clear_screen()
game_loop()
``` ```CELLS = [(0, 0), (1, 0), (2, 0), (3, 0), (4,0),