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Start your free trialDaniel Cohen
5,785 PointsCode repetition in the video
We are told that we should avoid replicating code within our work. But in this video we replicate a lot of code when overriding the fireAtEnemy function just to make it not consider whether we are in range or not. It would be even more replication if the fireAtEnemy function were more complicated. Another student suggested in a previous video to modify the function to provide updates for: current enemy health, how much damage enemy was hit for, enemy health remaining, how much they were hit for the next time, enemy health remaining etc. until death and then display the enemy vanquished notification. This is why I thought about all this duplication.
I think a better way would be to override the inRange function instead to make it always return true:
override func inRange(position: Point, range: Int, target: Point) -> Bool {
return true
This way we are not duplicating code. (I'm not whether we still need to pass in the position, range and target arguments into the inRange function but I couldn't remove them without getting an error.)
Leandro Pezรกn
Courses Plus Student 2,049 PointsLeandro Pezรกn
Courses Plus Student 2,049 PointsIndeed, we are repeating unnecessarily 5 lines of code. Regarding your question, it's still necessary to pass in the position, range and target arguments (it's part of the syntax, I believe, since you're re-declaring the function).
I like this change.