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# Code works locally, but doesn't pass the test. Feedback isn't verbose, so not clear what's up.

This seems to fulfill the specifications, and works on my local machine, but apparently isn't "correct." Anyone know what's going on?

```import random

class Die:
def __init__(self, sides=2):
if sides < 2:
raise ValueError("Can't have fewer than two sides")
self.sides = sides
self.value = random.randint(1, sides)

def __int__(self):
return self.value

return int(self) + other

return self + other

class D20(Die):
def __init__(self):
super().__init__(sides=20)

class Hand(list):
@property
def total(self):
total = 0
for item in self:
total += int(item)

def roll(dice=1):
result_hand = Hand()
for _ in range(dice):
result_hand.append(D20())
return result_hand
```
dice.py
```import random

class Die:
def __init__(self, sides=2):
if sides < 2:
raise ValueError("Can't have fewer than two sides")
self.sides = sides
self.value = random.randint(1, sides)

def __int__(self):
return self.value

return int(self) + other

return self + other

class D20(Die):
def __init__(self):
super().__init__(sides=20)
```
hands.py
```class Hand(list):
@property
def total(self):
total = 0
for item in self:
total += int(item)
The only problem I can see is that your missing `@classmethod` before the `roll` definition. Unfortunately, it seems that it still does not work even if you add that. I am unsure of the reason why, so I'll leave the rest up to somebody else to answer!