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Start your free trialAnthia Tillbury
3,388 PointsCoding a view to respect border proportions
I am new to the IDE and am having difficulty understanding how to keep proportions for visual UI items. I can set the leader and trailer measurements in the IDE, but when it comes to re-positioning in code, I can't move it?
import UIKit
class ViewController: UIViewController {
// @IBOutlet weak var imgURL2: UIImageView!
@IBOutlet weak var FunFactLabel: UILabel!
let factProvider = FactProvider()
@IBOutlet weak var button: UIButton!
//A random fact is immediately loaded when first stared
override func viewDidLoad() {
super.viewDidLoad()
FunFactLabel.text = factProvider.randomFact()
button.center.x = self.view.frame.height
// button.center = CGPoint(x: 100, y: 100)
UIView.animate(withDuration: 2, delay: 0, usingSpringWithDamping: 20, initialSpringVelocity: 15, options: UIViewAnimationOptions.curveEaseIn, animations: ({
self.button.center.x = self.view.frame.height * 2
//self.button.center = CGPoint(x: 100 + 100, y: 100)
}), completion: nil)
// override func didReceiveMemoryWarning() {
// super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
//on button press the code will link to the model that contains the data
//and guided by an instance of the method will return random data
@IBAction func showFact() {
FunFactLabel.text = factProvider.randomFact()
// FunFactLabel.center.y = self.view.frame.height
// FunFactLabel.center.x = self.view.frame.height
UIView.animate(withDuration: 2, delay: 0, usingSpringWithDamping: 20, initialSpringVelocity: 15, options: UIViewAnimationOptions.curveEaseIn, animations: {
self.FunFactLabel.center.y = self.view.frame.height * 2
//self.FunFactLabel.center = CGPoint(x: 10, y: 10 + 10)
}, completion: nil)
}
}
I took the example of a quotation app (triggered by a button) and wanted to animate the quoted text with SpringWithDampening, but I am unsure how to code UI elements where I want them. I tried CGPoint but thought the self.view.frame.height option would respect resolutions better, else text can get chopped off?
What is the best way to position UIView elements please, I can't seem to find the info I am looking for in the Apple documentation, any links?
Thanks!
1 Answer
miikis
44,957 PointsHey Anthia,
If you're going to use auto-layout, you don't want to adjust views' frames manually like that.
If you're creating your auto-layout constraints on a storyboard/nib, the easiest way to control the constants for those constraints is to create @IBOutlets
for them. You'd create these outlets using the same process you'd use for any other object in a storyboar/nib: control-drag into the appropriate source file.
Once you have an outlet setup for a given constraint, you'll want to first adjust the constraint's constant
value to whatever you desire and then — inside your animation block — call self.view.layoutIfNeeded()
.
Finally, remember that you'll only need to setup @IBOutlets
for constraints that you plan on manipulating at run-time, as opposed to every single constraint you've set on a view.
Hope that helps ;)