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JavaScript Introducing JavaScript Finishing the Game Final Code Challenge

collecting poison not affecting life count

var game; var player; var platforms; var badges; var stars; var poisons; var cursors; var jumpButton; var scoreText; var livesText; var finalMessage; var won = false; var gameOver = false; var currentScore = 0; var lives = 3; var winningScore = 100;

function createStars() { stars = game.add.physicsGroup();

starCreate(425, 100, 'star');
starCreate(315, 100, 'star');
starCreate(175, 200, 'star');
starCreate(115, 150, 'star');
starCreate(475, 400, 'star');

}

function createPoisons() { poisons = game.add.physicsGroup();

poisonCreate(675, 275, 'poison');
poisonCreate(450, 375, 'poison');
poisonCreate(375, 475, 'poison');

}

function createPlatforms() { platforms = game.add.physicsGroup();

platforms.create(300, 150, 'platform');
platforms.create(400, 250, 'platform');
platforms.create(100, 250, 'platform');
platforms.create(500, 350, 'platform');
platforms.create(400, 450, 'platform');
platforms.create(300, 550, 'platform');

platforms.setAll('body.immovable', true);

}

function starCreate(left, top, starImage) { var star = stars.create(left, top, starImage); star.animations.add('spin'); star.animations.play('spin', 8, true); }

function poisonCreate(left, top, poisonImage) { var poison = poisons.create(left, top, poisonImage); poison.animations.add('bubble'); poison.animations.play('bubble', 8, true); }

function starCollect(player, star) { star.kill(); currentScore = currentScore + 20; if (currentScore === winningScore) { won = true; } }

function poisonCollect(player, item) { item.kill();

if (item.key === 'poison') {
  lives = lives - 1;
}

if (lives === 0) {
    player.kill();
    gameOver = true;
}

}

window.onload = function () {

game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create, update: update, render: render });

function preload() {

    game.stage.backgroundColor = '#89889c';

    //Load images
    game.load.image('platform', 'platform.png');
    //Load spritesheets
    game.load.spritesheet('player', 'mikethefrog.png', 50, 60);
    game.load.spritesheet('poison', 'poison.png', 24, 62);
    game.load.spritesheet('star', 'star.png', 54, 52);
    game.load.spritesheet('badge', 'badge.png', 42, 54);
}

function create() {

    player = game.add.sprite(150, 600, 'player');
    player.animations.add('walk');
    player.anchor.setTo(0.5, 1);

    game.physics.arcade.enable(player);

    player.body.collideWorldBounds = true;
    player.body.gravity.y = 500;

    createStars();
    createPoisons();
    createPlatforms();

    cursors = game.input.keyboard.createCursorKeys();
    jumpButton = game.input.keyboard.addKey(Phaser.Keyboard.SPACEBAR);

    scoreText = game.add.text(16, 16, "SCORE: " + currentScore, { font: "24px Arial", fill: "white" });
    livesText = game.add.text(685, 16, "LIVES: " + lives, { font: "24px Arial", fill: "white" });

    finalMessage = game.add.text(game.world.centerX, 250, "", { font: "48px Arial", fill: "white" });
    finalMessage.anchor.setTo(0.5, 1);
}

function update() {
    scoreText.text = "SCORE: " + currentScore;
    livesText.text = "LIVES: " + lives;

    game.physics.arcade.collide(player, platforms);
    game.physics.arcade.overlap(player, stars, starCollect);
    game.physics.arcade.overlap(player, poisons, poisonCollect);

    player.body.velocity.x = 0;

    if (cursors.left.isDown) {
        player.animations.play('walk', 10, true);
        player.body.velocity.x = -350;
        player.scale.x = - 1;
    }
    else if (cursors.right.isDown) {
        player.animations.play('walk', 10, true);
        player.body.velocity.x = 350;
        player.scale.x = 1;
    }
    else {
        player.animations.stop();
    }

    if (jumpButton.isDown && (player.body.onFloor() || player.body.touching.down)) {
        player.body.velocity.y = -400;
    }
    if (won) {
        finalMessage.text = "YOU WIN!!!";
    }
    if (gameOver) {
        finalMessage.text = "GAME OVER!!!";
    }

}

function render() {

}

};

game.js
var game;
var player;
var platforms;
var badges;
var stars;
var poisons;
var cursors;
var jumpButton;
var scoreText;
var livesText;
var finalMessage;
var won = false;
var gameOver = false;
var currentScore = 0;
var lives = 3;
var winningScore = 100;

function createStars() {
    stars = game.add.physicsGroup();

    starCreate(425, 100, 'star');
    starCreate(315, 100, 'star');
    starCreate(175, 200, 'star');
    starCreate(115, 150, 'star');
    starCreate(475, 400, 'star');

}

function createPoisons() {
    poisons = game.add.physicsGroup();

    poisonCreate(675, 275, 'poison');
    poisonCreate(450, 375, 'poison');
    poisonCreate(375, 475, 'poison');

}


function createPlatforms() {
    platforms = game.add.physicsGroup();

    platforms.create(300, 150, 'platform');
    platforms.create(400, 250, 'platform');
    platforms.create(100, 250, 'platform');
    platforms.create(500, 350, 'platform');
    platforms.create(400, 450, 'platform');
    platforms.create(300, 550, 'platform');

    platforms.setAll('body.immovable', true);
}

function starCreate(left, top, starImage) {
    var star = stars.create(left, top, starImage);
    star.animations.add('spin');
    star.animations.play('spin', 8, true);
}

function poisonCreate(left, top, poisonImage) {
    var poison = poisons.create(left, top, poisonImage);
    poison.animations.add('bubble');
    poison.animations.play('bubble', 8, true);
}

function starCollect(player, star) {
    star.kill();
    currentScore = currentScore + 20;
    if (currentScore === winningScore) {
        won = true;
    }
}

function poisonCollect(player, item) {
    item.kill();

    if (item.key === 'poison') {
      lives = lives - 2;
    }

    if (lives === 0) {
        player.kill();
        gameOver = true;
    }
}

window.onload = function () {

    game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create, update: update, render: render });

    function preload() {

        game.stage.backgroundColor = '#89889c';

        //Load images
        game.load.image('platform', 'platform.png');
        //Load spritesheets
        game.load.spritesheet('player', 'mikethefrog.png', 50, 60);
        game.load.spritesheet('poison', 'poison.png', 24, 62);
        game.load.spritesheet('star', 'star.png', 54, 52);
        game.load.spritesheet('badge', 'badge.png', 42, 54);
    }

    function create() {

        player = game.add.sprite(150, 600, 'player');
        player.animations.add('walk');
        player.anchor.setTo(0.5, 1);

        game.physics.arcade.enable(player);

        player.body.collideWorldBounds = true;
        player.body.gravity.y = 500;

        createStars();
        createPoisons();
        createPlatforms();

        cursors = game.input.keyboard.createCursorKeys();
        jumpButton = game.input.keyboard.addKey(Phaser.Keyboard.SPACEBAR);

        scoreText = game.add.text(16, 16, "SCORE: " + currentScore, { font: "24px Arial", fill: "white" });
        livesText = game.add.text(685, 16, "LIVES: " + lives, { font: "24px Arial", fill: "white" });

        finalMessage = game.add.text(game.world.centerX, 250, "", { font: "48px Arial", fill: "white" });
        finalMessage.anchor.setTo(0.5, 1);
    }

    function update() {
        scoreText.text = "SCORE: " + currentScore;
        livesText.text = "LIVES: " + lives;

        game.physics.arcade.collide(player, platforms);
        game.physics.arcade.overlap(player, stars, starCollect);
        game.physics.arcade.overlap(player, poisons, poisonCollect);

        player.body.velocity.x = 0;

        if (cursors.left.isDown) {
            player.animations.play('walk', 10, true);
            player.body.velocity.x = -350;
            player.scale.x = - 1;
        }
        else if (cursors.right.isDown) {
            player.animations.play('walk', 10, true);
            player.body.velocity.x = 350;
            player.scale.x = 1;
        }
        else {
            player.animations.stop();
        }

        if (jumpButton.isDown && (player.body.onFloor() || player.body.touching.down)) {
            player.body.velocity.y = -400;
        }
        if (won) {
            finalMessage.text = "YOU WIN!!!";
        }
        if (gameOver) {
            finalMessage.text = "GAME OVER!!!";
        }

    }

    function render() {

    }

};

1 Answer

I tested what you have in a workspace and it should work. But I think the checker is looking for just a simple modification of this line:

lives = lives + 1;