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iOS

CrystalBall App crashes...

I was watching the 'Intercepting Touch Events' video, and followed the instructions step by step. But for some reason, when I created a method for randomPrediction I don't get an error, I get this instead (after the app crashes): http://imgur.com/j2sITo6 This has happened to me before, when instead of displaying the normal return, I get this. My code is below... I'm so sorry for the mess...

//(RCCrystalBall.h)
@interface RCCrystalBall : NSObject {
    NSArray *_predictions;
}

@property (strong, nonatomic, readonly) NSArray *predictions;

-(NSString*) randomPrediction;

@end
//(RCCrystalBall.m)

#import "RCCrystalBall.h"

@implementation RCCrystalBall

-(NSArray *) predictions {
    if (_predictions == nil){
        _predictions = [[NSArray alloc] initWithObjects:@"It is Certain", @"It is Decidedly so", @"All signs say YES", @"The stars are not aligned", @"The reply is no", @"It is doubtful", @"Better not tell you now", @"Concentrate and ask again", @"Unable to answer now", nil];
    }
    return _predictions;
}

-(NSString*) randomPrediction {
    int random = arc4random_uniform(self.predictions.count);
    return [self.predictions objectAtIndex:random];
}

@end
//(RCViewController.h)
#import <UIKit/UIKit.h>

@class RCCrystalBall;

@interface RCViewController : UIViewController
@property (strong, nonatomic) IBOutlet UILabel *predictionLabel;
@property (strong, nonatomic) RCCrystalBall *crystalBall;

-(void) makePrediction;

@end
//RCViewController.m

#import "RCViewController.h"
#import "RCCrystalBall.h"

@interface RCViewController ()

@end

@implementation RCViewController

- (void)viewDidLoad
{
    [super viewDidLoad];
    self.crystalBall = [[RCCrystalBall alloc] init];
}

- (void)didReceiveMemoryWarning
{
    [super didReceiveMemoryWarning];
    // Dispose of any resources that can be recreated.
}

#pragma mark - Motion Events

-(void) makePrediction {
    self.predictionLabel.text = [self.crystalBall randomPrediction];
}

#pragma mark - Motion Events

-(void)motionBegan:(UIEventSubtype)motion withEvent:(UIEvent *)event {
    self.predictionLabel.text = nil;
}

-(void)motionEnded:(UIEventSubtype)motion withEvent:(UIEvent *)event {
    if ( motion == UIEventSubtypeMotionShake ) {
        [self makePrediction];
    }
}

-(void)motionCancelled:(UIEventSubtype)motion withEvent:(UIEvent *)event {
    NSLog(@"motion cancelled");
}

#pragma mark - Touch Events

-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
    self.predictionLabel.text = nil;
}

-(void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
    [self makePrediction];
}

-(void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
    NSLog(@"touches cancelled");
}

@end

1 Answer

Hello Rodrigo,

The reason why your code stops executing is because you have a breakpoint set on line 59.

See where "59" is highlighted blue on the left.

Click on the number "59" to toggle the breakpoint, and then run your code.

That simple huh? Thanks. By the way, what is a breakpoint?