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iOS

CrystalBall LaunchImage not working Xcode 6 / iPhone 5.

I've setup & added the launch images as shown in the screenshots below. Both pictures are the right resolutions for their blocks however nothing appears when I run the app on my device. I can't see anything in the simulator as it loads too quick.

Can anyone point out something wrong / help me get it to work?

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2 Answers

is your launchScreen.xib set to use this image as its background?

Hum, seems not since it wasn't covered at all in the video.

How do I go about changing it? Seems odd it wouldn't be covered at all, is this a new thing for Xcode 6?

yes this is new in xcode 6. open the LaunchScreen.xib file. drag an image view onto the screen and set the image as your launch screen image file. you may need to use autolayout constraints to get it working with multiple screen sizes

I did it! Thanks for the help.