Welcome to the Treehouse Community

Want to collaborate on code errors? Have bugs you need feedback on? Looking for an extra set of eyes on your latest project? Get support with fellow developers, designers, and programmers of all backgrounds and skill levels here with the Treehouse Community! While you're at it, check out some resources Treehouse students have shared here.

Looking to learn something new?

Treehouse offers a seven day free trial for new students. Get access to thousands of hours of content and join thousands of Treehouse students and alumni in the community today.

Start your free trial

Python Python Collections (2016, retired 2019) Dungeon Game Hit points

Andrew Bickham
Andrew Bickham
1,461 Points

def move

now I know I stole a bit of kenneth coding but im just looking for a tip that could point me in the right direction to fixing this code

# move((1, 1, 10), (-1, 0)) => (0, 1, 10)
# move((0, 1, 10), (-1, 0)) => (0, 1, 5)
# move((0, 9, 5), (0, 1)) => (0, 9, 0)

  def move(player,direction):
   direction = ["Left", "Right", "Up", "Down"]
   x, y, hp = player
   if x == 0:
   elif x == 0-1:
       hp -= 5
   if x == 9:
   elif x == 9+1:
       hp -= 5
   if y == 0:
   elif y == 0-1:
       hp -= 5
   if y == 9:
   elif y == 9+1:
       hp -= 5
   return x, y, hp 

1 Answer

Steven Parker
Steven Parker
229,921 Points

It looks like you've mixed two different functions together here — one that would show what the available directions are, and another that would perform the selected move.

For this challenge, you're only doing the second one, so you won't need a list of strings to represent the move directions, or any code to alter or display those strings.

So concentrate on implementing the requested direction or increasing the "hp" when the move is not valid.

Andrew Bickham
Andrew Bickham
1,461 Points

it got it taken care of but thank you steven