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Game Development How to Make a Video Game Player Input and Cameras Rotate the Player Towards the Target

Doesn't move correctly.

The frog will start to move then stutter and just play the animation but not move??

using UnityEngine; using System.Collections;

public class PlayerMovement : MonoBehaviour {

private Animator playerAnimator;
private float moveHorizontal;
private float moveVertical;
private Vector3 movement;
private float turningSpeed = 20f;
private Rigidbody playerRigidbody;

// Use this for initialization
void Start () {
    playerAnimator = GetComponent<Animator>();

    playerRigidbody = GetComponent<Rigidbody>();
}

// Update is called once per frame
void Update () {
    moveHorizontal = Input.GetAxisRaw("Horizontal");
    moveVertical = Input.GetAxisRaw("Vertical");

    movement = new Vector3(moveHorizontal, 0.0f, moveVertical);
}

void FixedUpdate (){
    if (movement != Vector3.zero) {


        Quaternion targetRotation = Quaternion.LookRotation(movement, Vector3.up);

        Quaternion newRotation = Quaternion.Lerp (playerRigidbody.rotation, targetRotation, turningSpeed * Time.deltaTime);

        playerRigidbody.MoveRotation(newRotation);

        playerAnimator.SetFloat("Speed", 3f);
    }else {
        playerAnimator.SetFloat("Speed", 0f);
    }
}

}

1 Answer

Nevermind I figured it out.