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Start your free trialJeff Godown
1,714 PointsDon't understand how this wouldn't be exhaustive. What would be the default clause here then?
Am I even on the right track here? Thought this would be exhaustive because I have a case here for both types of Buttons. What would be the default clause, and why wouldn't this be exhaustive? Thanks!
import Foundation
enum UIBarButtonStyle {
case Done
case Plain
case Bordered
}
class UIBarButtonItem {
var title: String?
let style: UIBarButtonStyle
var target: AnyObject?
var action: Selector
init(title: String?, style: UIBarButtonStyle, target: AnyObject?, action: Selector) {
self.title = title
self.style = style
self.target = target
self.action = action
}
}
enum Button {
case Done(String)
case Edit(String)
func ToUIBarButtonItem() -> UIBarButtonItem {
switch self {
case .Done("Done"): return UIBarButtonItem(title: "Done", style: UIBarButtonStyle.Done, target: nil, action: nil)
case .Edit("Edit"): return UIBarButtonItem(title: "Edit", style: UIBarButtonStyle.Plain, target: nil, action: nil)
}
}
}
let done = Button.Done("Done")
2 Answers
Marlon Henry
6,885 PointsWhat is the default state that you want the button to be in before a user interacts with it? You can use that as your default case and comply to the Switch.
Jeremy Stewart
1,545 PointsYah, I second that question. The enum has 2 cases, which both are being called in the function so isn't default unnecessary?