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eodell
26,386 PointsDrawing map dynamically - not working
Hello. I am using python 2.7 and am following along with Kenneth, for the most part; however, instead of hard coding my cell coordinates and map limit, I created a function, getCells, that will create a map of any size. Other than this 'limit' variable being used in place of where Kenneth hard codes a 4 (the size of his map), everything should be the same as Kenneth's unless I've made a mistake.
the following code:
from __future__ import print_function
import random
import os
# draw grid
# pick random location for player
# pick random location for exitdoor
# pick random location for the monster
# draw player in the grid
# take input for movement
# move player, unless invalid move (past edges of grid)
# check for win/loss
# clear screen and redraw grid
def getCells(limit):
i = 0
while i <= limit:
j = 0
while j <= limit:
coord = i,j
CELLS.append(coord)
j += 1
i += 1
#print CELLS
def get_locations():
return random.sample(CELLS, 3)
def move_player(player, move):
x,y = player
if move == "LEFT":
x -= 1
if move == 'RIGHT':
x += 1
if move == 'UP':
y -= 1
if move == 'DOWN':
y += 1
player = x,y
#get the player's location
#if move == LEFT, x-1
#if move == RIGHT, x + 1
#if move == UP, y -1
#if move == DOWN, y + 1
return player
def get_moves(player):
moves = ['LEFT','RIGHT','UP','DOWN']
x,y = player
if x == 0:
moves.remove("LEFT")
if x == limit:
moves.remove("RIGHT")
if y == 0:
moves.remove("UP")
if y == limit:
moves.remove("DOWN")
return moves
def clear_screen():
os.system('cls' if os.name == 'nt' else 'clear')
def draw_map(player):
print(" _" * (limit + 1))
tile = "|{}"
for cell in CELLS:
x,y = cell
if x < limit:
line_end = ""
if cell == player:
output = tile.format("X")
else: output = tile.format("_")
else:
line_end = "\n"
if cell == player:
output = tile.format("X|")
else: output = tile.format("_|")
print(output,end=line_end)
def game_loop():
monster, door, player = get_locations()
while True:
draw_map(player)
valid_moves = get_moves(player)
print("You're currently in room {}".format(player)) #fill with player position
print("You can move {}".format(", ".join(get_moves(player)))) #fill with available moves
print("Enter QUIT, DONE, or EXIT to quit")
move = raw_input("> ").upper()
if move == 'QUIT' or move == 'DONE' or move == 'EXIT':
break
if move in valid_moves:
player = move_player(player,move)
else:
raw_input("\n ** That's not a valid move! **\n")
clear_screen()
#On the door? They win!
#On the monster? They lose!
#Otherwise, loop back around
CELLS = []
limit = 4
getCells(limit)
clear_screen()
print("Welcome to the dungeon!")
raw_input("Press return to start!")
clear_screen()
game_loop()
produces:
Welcome to the dungeon!
Press return to start!
_ _ _ _ _
|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|X|_|_|_|_|
|_|
|_|
|_|
|_|
You're currently in room (3, 1)
You can move LEFT, RIGHT, UP, DOWN
Enter QUIT, DONE, or EXIT to quit
>
any insight into what i may be doing wrong would be greatly appreciated.