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Dungeon Game

The problem is that my map returns a picture that goes down instead of a 3x3 picture

```|_|
|_|
|_|
|_|
|X|
|_|
You can move ['LEFT', 'RIGHT', 'DOWN'].
Type QUIT  to quit
```

Here is the code

```import random

CELLS = [(0, 0), (0, 1), (0, 2),
(1, 0), (1, 1), (1, 2),
(2, 0), (2, 1), (2, 2)]

def get_location():
monster = random.choice(CELLS)
door = random.choice(CELLS)
start = random.choice(CELLS)

if monster == start or monster == door or door == start:
return get_location()

return monster, door, start

def move_player(player, move):
# player = (x, y)
x, y = player

if move == 'LEFT':
y -= 1
elif move == 'RIGHT':
y += 1
elif move == 'UP':
x += 1
elif move == 'DOWN':
x -= 1
return x, y

def get_moves(player):
moves = ['LEFT', 'RIGHT', 'UP', 'DOWN']
# player = (x, y)
if player[1] == 0:
moves.remove('LEFT')
if player[1] == 2:
moves.remove('RIGHT')
if player[0] == 0:
moves.remove('DOWN')
if player[0] == 2:
moves.remove('UP')
return moves

def draw_map(player):
print (' _ _ _')
tile = '|{}'

for idx, cell in enumerate(CELLS):
if idx == [0, 1, 3, 4, 6, 7]:
if cell == player:
print (tile.format('X'), end='')
else:
print (tile.format('_'), end='')
else:
if cell == player:
print (tile.format('X|'))
else:
print (tile.format('_|'))

monster, door, player = get_location()
print ('Welcome to the dungeon!')

while True:
moves = get_moves(player)

print ('You\'re currently in room {}.'.format(player))
draw_map(player)
print ('You can move {}.'.format(moves))
print ('Type QUIT  to quit')

move = input('> ')
move = move.upper()

if move =='QUIT':
break

if move in moves:
player = move_player(player, move)
else:
print ('**Walls are hard, don\'t move any further**')
continue

if player == door:
print('You\'ve escaped')
break
if player == monster:
print('You\'ve been eaten by the grue')
break
```

The issue can be found in your draw_map function. In the `for` loop, you need to check if "idx" is in the list, not if it equals it.
```for idx, cell in enumerate(CELLS):