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Start your free trialkamal diriye
1,597 PointsDungeon game; draw_map
def draw_map():
print(' _ _ _')
tile = '|{}'
for idx, cell in enumerate(cells):
if idx in [0, 1, 3, 4, 6, 7]:
if cell == player['location']:
print(tile.format('X'), end='')
elif cell in player['path']:
print(tile.format('.'), end='')
else:
print(tile.format('_'), end='')
else:
if cell == player['location']:
print(tile.format('X|'))
elif cell in player['path']:
print(tile.format('.|'))
else:
print(tile.format('_|'))
It's hard to understand this code when the video for it has been retired. Can someone please explain this to me in simple terms?
Thanks
2 Answers
Mel Rumsey
Treehouse ModeratorHey kamal diriye,
It's been quite a while since I completed this course, so I will try and remember what it does.
for idx, cell in enumerate(cells):
if idx in [0, 1, 3, 4, 6, 7]:
This part is going through each cell on the map which looked like a grid if I remember properly. It goes through the index and the cell. If it is 0, 1, 3, 4, 6, or 7 it does these checks:
if cell == player['location']:
print(tile.format('X'), end='')
elif cell in player['path']:
print(tile.format('.'), end='')
else:
print(tile.format('_'), end='')
The player["location"]
was where the player is at on the grid.
The `player["path"] was where the player has been.
This changes what is inside the cell based on these conditions.
else:
if cell == player['location']:
print(tile.format('X|'))
elif cell in player['path']:
print(tile.format('.|'))
else:
print(tile.format('_|'))
This part runs for any other idx
outside of 0, 1, 3, 4, 6, or 7. I believe it was just adding the |
to keep the grid formatted properly.
It's definitely difficult to explain without the rest of the code for this but it's basically just a for loop and conditional checks that update the grid based on the conditions being true.
Sorry I can't be more help on this!
kamal diriye
1,597 Pointsimport random
player = {'location': None, 'path': []}
cells = [(0, 0), (0, 1), (0, 2),
(1, 0), (1, 1), (1, 2),
(2, 0), (2, 1), (2, 2)]
def get_locations():
monster = random.choice(cells)
door = random.choice(cells)
start = random.choice(cells)
if monster == door or monster == start or door == start:
monster, door, start = get_locations()
return monster, door, start
def get_moves(player):
moves = ['LEFT', 'RIGHT', 'UP', 'DOWN']
if player in [(0, 0), (1, 0), (2, 0)]:
moves.remove('LEFT')
if player in [(0, 0), (0, 1), (0, 2)]:
moves.remove('UP')
if player in [(0, 2), (1, 2), (2, 2)]:
moves.remove('RIGHT')
if player in [(2, 0), (2, 1), (2, 2)]:
moves.remove('DOWN')
return moves
def move_player(player, move):
x, y = player['location']
player['path'].append((x, y))
if move == 'LEFT':
player['location'] = x, y - 1
elif move == 'UP':
player['location'] = x - 1, y
elif move == 'RIGHT':
player['location'] = x, y + 1
elif move == 'DOWN':
player['location'] = x + 1, y
return player
def draw_map():
print(' _ _ _')
tile = '|{}'
for idx, cell in enumerate(cells):
if idx in [0, 1, 3, 4, 6, 7]:
if cell == player['location']:
print(tile.format('X'), end='')
elif cell in player['path']:
print(tile.format('.'), end='')
else:
print(tile.format('_'), end='')
else:
if cell == player['location']:
print(tile.format('X|'))
elif cell in player['path']:
print(tile.format('.|'))
else:
print(tile.format('_|'))
monster, door, player['location'] = get_locations()
while True:
moves = get_moves(player['location'])
print("Welcome to the dungeon!")
print("You're currently in room {}".format(player['location']))
draw_map()
print("\nYou can move {}".format(', '.join(moves)))
print("Enter QUIT to quit")
move = input("> ")
move = move.upper()
if move == 'QUIT':
break
if not move in moves:
print("\n** Walls are hard! Stop running into them! **\n")
continue
player = move_player(player, move)
if player['location'] == door:
print("\n** You escaped! **\n")
break
elif player['location'] == monster:
print("\n** You got eaten! **\n")
break
else:
continue
'''
This is the rest of the code if it helps.