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Treehouse offers a seven day free trial for new students. Get access to thousands of hours of content and join thousands of Treehouse students and alumni in the community today.  # Dungeon game finished but character wont move

i finished the dungeon game and went over the whole code to make sure it was correct and it runs but when i enter a LEFT RIGHT UP DOWN command the character doesnt move.

need the codes :)

Wrap your code with 3 backticks (```) on the line before and after. If you specify the language after the first set of backticks, that'll help us with syntax highlighting.

```      ```python
```
``` ```import random
import os

CELLS = [(0, 0), (1, 0), (2, 0), (3, 0), (4, 0),
(0, 1), (1, 1), (2, 1), (3, 1), (4, 1),
(0, 2), (1, 2), (2, 2), (3, 2), (4, 2),
(0, 3), (1, 3), (2, 3), (3, 3), (4, 3),
(0, 4), (1, 4), (2, 4), (3, 4), (4, 4),]

def clear_screen():
os.system('cls' if os.name == 'nt' else 'clear')

def get_locations():
return random.sample(CELLS, 3)

def move_player(player, move):
x, y = player
if move == 'LEFT':
x -= 1
if move == 'RIGHT':
x += 1
if move == 'UP':
y -= 1
if move == 'DOWN':
y += 1
return x, y

def get_moves(player):
moves = ['LEFT', 'RIGHT', 'UP', 'DOWN']
x, y = player
if x == 0:
moves.remove('LEFT')
if x == 4:
moves.remove('RIGHT')
if y == 0:
moves.remove('UP')
if y == 4:
moves.remove('DOWN')

return moves

def draw_map(player):
print(' _' * 5)
tile = '|{}'
for cell in CELLS:
x, y = cell
if x < 4:
line_end = ""
if cell == player:
output = tile.format('X')
else:
output = tile.format('_')

else:
line_end = "\n"
if cell == player:
output = tile.format('X|')
else:
output = tile.format('_|')
print(output, end=line_end)

def game_loop():

monster, door, player = get_locations()

while True:
draw_map(player)
valid_moves = get_moves(player)
print("You're currently in room {}".format(player))
print('you can move {}'.format(', '.join(valid_moves)))
print('enter QUIT to quit')

move = input('> ')
move = move.upper()

if move == 'QUIT':
break
if move in valid_moves:
player = move_player(player, move)
else:
clear_screen()

clear_screen()
print('Welcome to the dungeon!')