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jackyj
9,969 PointsDungeon Game - Movement
Not sure what is wrong with my code, but I have spend over an hour trying to fix it and still no luck.
<p>
import os
import random
CELLS = [(0, 0), (1, 0), (2, 0), (3, 0), (4, 1),
(0, 1), (1, 1), (2, 1), (3, 1), (4, 2),
(0, 2), (1, 2), (2, 2), (3, 2), (4, 3),
(0, 3), (1, 3), (2, 3), (3, 3), (4, 4)]
def clear_screen():
os.system('cls' if os.name == 'nt' else 'clear')
def get_locations():
random.sample(CELLS, 3)
def move_player(player, move):
x, y = player
if move == "LEFT":
x -= 1
if move == "RIGHT":
x += 1
if move == "UP":
y -= 1
if move == "DOWN":
y += 1
return x, y
def get_moves(player):
moves = ["LEFT", "RIGHT", "UP", "DOWN"]
x, y = player
if x == 0:
moves.remove("LEFT")
if x == 4:
moves.remove("RIGHT")
if y == 0:
moves.remove("UP")
if y == 4:
moves.remove("DOWN")
return moves
monster, door, player = get_locations()
while True:
valid_moves = get_moves(player)
clear_screen()
print("Welcome to the dungeon!")
print("You're currently in room {}".format(player)) #fill with player position
print("You can move {}".format(", ".join(valid_moves))) # fill with available moves
print("Enter QUIT to quit")
move = input("> ")
move = move.upper()
if move == 'QUIT':
break
if move in valid_moves:
player = move_player(player, move)
else:
print("\n ** Walls are hard! Don't run into them! **\n")
continue </p>
1 Answer

Alx Ki
Python Web Development Techdegree Graduate 14,822 PointsHi, Jacky Joa !
You want to get monster, door and player from get_locations():
monster, door, player = get_locations()
But look, what your actual get_locations() RETURNS.
Does it help?
Steven Parker
225,714 PointsSteven Parker
225,714 PointsInstructions for formatting your code to display properly can be found in the Markdown Cheatsheet down below the "Add an Answer" area. :arrow_heading_down"