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Python Python Collections (2016, retired 2019) Dungeon Game Review: Python Collections

Dungeon.py: not displaying how the instructors is showing

When I run the program the game design is not displaying in a square form but it shows up vertically. (Hopefully that makes sense)

import os
import random


CELLS = [(0,0), (1,0), (2,0), (3,0), (4,0),
        (0,1), (1,1), (2,1), (3,1), (4,1),
        (0,2), (1,2), (2,2), (3,2), (4,2),
        (0,3), (1,3), (2,3), (3,3), (4,3),
        (0,4), (1,4), (2,4), (3,4), (4,4)]


def clear_screen():
    os.system('cls' if os.name== 'nt' else 'clear')


def get_locations():
    return random.sample(CELLS, 3)


def move_player(player, move):
    x, y = player
    if move == "LEFT":
        x -= 1
    if move == "RIGHT":
        x += 1
    if move == "UP":
        y -= 1
    if move == "DOWN":
        y += 1
    return x, y


def get_moves(player):
    moves = ["LEFT", "RIGHT", "DOWN", "UP"]
    x, y = player
    if x == 0:
        moves.remove("LEFT")
    if x == 4:
        moves.remove("RIGHT")
    if y == 0:
        moves.remove("UP")
    if y == 4:
        moves.remove("DOWN")
    return moves


def draw_map(player):
    print(" _"* 5)
    tile = "|{}"

    for cell in CELLS:
        x, y = cell
        if x < 4:
            line_end = ""
            if cell == player:
                output = tile.format("X")
            else:
                output = tile.format("_")
        else:
            line_end = "\n"
            if cell == player:
                output = tile.format("X|")
            else:
                output = tile.format(" _|")
        print(output, line_end)



def game_loop():
    monster, door, player = get_locations()
    playing = True

    while playing:
        clear_screen()
        draw_map(player)
        valid_moves = get_moves(player)

        print("You're currently in the room {}".format(player)) 
        print("You can move {}".format(", ".join(valid_moves))) 
        print("Enter QUIT to quit")

        move = raw_input("> ")
        move = move.upper()

        if move == 'QUIT':
            print("\n ** See you next time!")
            break
        if move in valid_moves:
            player = move_player(player, move)

            if player == monster:
                print("\n ** Oh no! The monster got you! Better luck next time! **\n")
                playing = False
            if player == door:
                print("\n ** You escaped! Congratulations! **\n")
                playing = False

        else:
            raw_input("\n ** Don't run into walls! They're hard. ** \n")

    else:
        if raw_input("Play again? [Y/n] ".lower() != "n"):
            game_loop()



clear_screen()
print("Welcome to the dungeon!")
raw_input("Press return to start!")
clear_screen()
game_loop()