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Game Development Image Effects in Unity

DX11 mode not supported

not really a question i guess. I know this is because i'm on a 2011 macbook air..

Can image effects like D11 Grain be used even if my current system doesn't support them? I may not be able to view it but the exported game will still have the effect applied?

It depends, I know DX11 will only work on windows systems (Direct X is Microsoft owned), but I don't know how unity handles those things on non DX systems. If it doesn't throw an error then it probably will work on supporting systems, but I'm not sure.

1 Answer

Alan Mattanó
PLUS
Alan Mattanó
Courses Plus Student 12,188 Points

Yes.

The best way is to make a menu in your game. In it include settings option where to setup this kind of things. So the player can toggle on off each post process effect. This is for a more professional gamer use and you will need more coding skills to get it.

Other solution is to make a more simple script in the camera. It reads the initial quality settings. If the quality settings is low then disable the post process effect. In this way if the player has a low end PC and dx11, they can disable heavy staff...